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.hignamespace RealTimeGraphEx.DX2D
{
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.Direct3D10;
using SharpDX.DXGI;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Threading;
using System.Windows;
using Device = SharpDX.Direct3D10.Device1;
using FeatureLevel = SharpDX.Direct3D10.FeatureLevel;
public abstract class Direct2DControl : System.Windows.Controls.Image
{
private Device Device;
private Texture2D RenderTarget;
private DX10ImageSource D3DSurface;
private readonly Stopwatch RenderTimer;
private RenderTarget m_d2dRenderTarget;
protected SharpDX.Direct2D1.Factory m_d2dFactory;
private bool enableRendering;
//private Stopwatch renderWatch;
//public int FrameRate { get; set; }
public Direct2DControl()
{
//renderWatch = new Stopwatch();
//FrameRate = 60;
this.RenderTimer = new Stopwatch();
this.Loaded += this.Window_Loaded;
this.Unloaded += this.Window_Closing;
this.Stretch = System.Windows.Media.Stretch.Fill;
}
public void EnableRendering()
{
enableRendering = true;
}
public void DisableRendering()
{
enableRendering = false;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (Direct2DControl.IsInDesignMode)
{
return;
}
this.StartD3D();
this.StartRendering();
}
private void Window_Closing(object sender, RoutedEventArgs e)
{
if (Direct2DControl.IsInDesignMode)
{
return;
}
this.StopRendering();
this.EndD3D();
}
private void StartD3D()
{
this.Device = new Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport, FeatureLevel.Level_10_0);
this.D3DSurface = new DX10ImageSource();
this.D3DSurface.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged;
this.CreateAndBindTargets();
this.Source = this.D3DSurface;
}
private void EndD3D()
{
this.D3DSurface.IsFrontBufferAvailableChanged -= OnIsFrontBufferAvailableChanged;
this.Source = null;
Disposer.SafeDispose(ref this.m_d2dRenderTarget);
Disposer.SafeDispose(ref this.m_d2dFactory);
Disposer.SafeDispose(ref this.D3DSurface);
Disposer.SafeDispose(ref this.RenderTarget);
Disposer.SafeDispose(ref this.Device);
}
private void CreateAndBindTargets()
{
if (this.D3DSurface == null) return;
this.D3DSurface.SetRenderTargetDX10(null);
Disposer.SafeDispose(ref this.m_d2dRenderTarget);
Disposer.SafeDispose(ref this.m_d2dFactory);
Disposer.SafeDispose(ref this.RenderTarget);
var width = Math.Max((int)this.ActualWidth, 100);
var height = Math.Max((int)this.ActualHeight, 100);
var colordesc = new Texture2DDescription
{
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MipLevels = 1,
SampleDescription = new SampleDescription(1, 0),
Usage = ResourceUsage.Default,
OptionFlags = |