aboutsummaryrefslogtreecommitdiffstats
path: root/Software/Visual_Studio/SideChains/RealTimeGraphEx/WriteableBitmap/WriteableBitmapAntialiasingExtensions.cs
blob: 66776716168a2572b76a9a57cc2d92571abe8797 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
1
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)

using Tango.Scripting.Editors.Utils;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;

namespace Tango.Scripting.Editors.Document
{
	/// <summary>
	/// <para>A checkpoint that allows tracking changes to a TextDocument.</para>
	/// <para>
	/// Use <see cref="TextDocument.CreateSnapshot(out ChangeTrackingCheckpoint)"/> to create a checkpoint.
	/// </para>
	/// </summary>
	/// <remarks>
	/// <para>The <see cref="ChangeTrackingCheckpoint"/> class allows tracking document changes, even from background threads.</para>
	/// <para>Once you have two checkpoints, you can call <see cref="ChangeTrackingCheckpoint.GetChangesTo"/> to retrieve the complete list
	/// of document changes that happened between those versions of the document.</para>
	/// </remarks>
	public sealed class ChangeTrackingCheckpoint
	{
		// Object that is unique per document.
		// Used to determine if two checkpoints belong to the same document.
		// We don't use a reference to the document itself to allow the GC to reclaim the document memory
		// even if there are still references to checkpoints.
		readonly object documentIdentifier;
		
		// 'value' is the change from the previous checkpoint to this checkpoint
		// TODO: store the change in the older checkpoint instead - if only a reference to the
		// newest document version exists, the GC should be able to collect all DocumentChangeEventArgs.
		readonly DocumentChangeEventArgs value;
		readonly int id;
		ChangeTrackingCheckpoint next;
		
		internal ChangeTrackingCheckpoint(object documentIdentifier)
		{
			this.documentIdentifier = documentIdentifier;
		}
		
		internal ChangeTrackingCheckpoint(object documentIdentifier, 
#region Header
//
//   Project:           WriteableBitmapEx - WriteableBitmap extensions
//   Description:       Collection of internal anti-aliasing helper methods for the WriteableBitmap class.
//
//   Changed by:        $Author: unknown $
//   Changed on:        $Date: 2015-02-24 20:36:41 +0100 (Di, 24 Feb 2015) $
//   Changed in:        $Revision: 112951 $
//   Project:           $URL: https://writeablebitmapex.svn.codeplex.com/svn/trunk/Source/WriteableBitmapEx/WriteableBitmapTransformationExtensions.cs $
//   Id:                $Id: WriteableBitmapTransformationExtensions.cs 112951 2015-02-24 19:36:41Z unknown $
//
//
//   Copyright © 2009-2015 Rene Schulte and WriteableBitmapEx Contributors
//
//   This code is open source. Please read the License.txt for details. No worries, we won't sue you! ;)
//
#endregion
using System;

#if NETFX_CORE
using Windows.Foundation;
using Windows.UI.Xaml.Media.Imaging;
using Windows.UI;

namespace Windows.UI.Xaml.Media.Imaging
#else
namespace System.Windows.Media.Imaging
#endif
{
    /// <summary>
    /// Collection of draw extension methods for the Silverlight WriteableBitmap class.
    /// </summary>
    internal
#if !SILVERLIGHT 
       unsafe 
#endif
 static partial class WriteableBitmapExtensions
    {
        private static readonly int[] leftEdgeX = new int[8192];
        private static readonly int[] rightEdgeX = new int[8192];

        private static void AAWidthLine(int width, int height, BitmapContext context, float x1, float y1, float x2, float y2, float lineWidth, Int32 color)
        {
            // Perform cohen-sutherland clipping if either point is out of the viewport
            if (!CohenSutherlandLineClip(new Rect(0, 0, width, height), ref x1, ref y1, ref x2, ref y2)) return;

            if (lineWidth <= 0) return;

            var buffer = context.Pixels;

            if (y1 > y2)
            {
                Swap(ref x1, ref x2);
                Swap(ref y1, ref y2);
            }

            if (x1 == x2)
            {
                x1 -= (int)lineWidth / 2;
                x2 += (int)lineWidth / 2;

                if (x1 < 0)
                    x1 = 0;
                if (x2 < 0)
                    return;

                if (x1 >= width)
                    return;
                if (x2 >= width)
                    x2 = width - 1;

                if (y1 >= height || y2 < 0)
                    return;

                if (y1 < 0)
                    y1 = 0;
                if (y2 >= height)
                    y2 = height - 1;

                for (var x = (int)x1; x <= x2; x++)
                {
                    for (var y = (int)y1; y <= y2; y++)
                    {
                        var a = (byte)((color & 0xff000000) >> 24);
                        var r = (byte)((color & 0x00ff0000) >> 16);
                        var g = (byte)((color & 0x0000ff00) >> 8);
                        var b = (byte)((color & 0x000000ff) >> 0);

                        byte rs, gs, bs;
                        byte rd, gd, bd;

                        int d;

                        rs = r;
                        gs = g;
                        bs = b;

                        d = buffer[y * width + x];

                        rd = (byte)((d & 0x00ff0000) >> 16);
                        gd = (byte)((d & 0x0000ff00) >> 8);
                        bd = (byte)((d & 0x000000ff) >> 0);

                        rd = (byte)((rs * a + rd * (0xff - a)) >> 8);
                        gd = (byte)((gs * a + gd * (0xff - a)) >> 8);
                        bd = (byte)((bs * a + bd * (0xff - a)) >> 8);

                        buffer[y * width + x] = (0xff << 24) | (rd << 16) | (gd << 8) | (bd << 0);
                    }
                }

                return;
            }
            if (y1 == y2)
            {
                if (x1 > x2) Swap(ref x1, ref x2);

                y1 -= (int)lineWidth / 2;
                y2 += (int)lineWidth / 2;

                if (y1 < 0) y1 = 0;
                if (y2 < 0) return;

                if (y1 >= height) return;
                if (y2 >= height) x2 = height - 1;

                if (x1 >= width || y2 < 0) return;

                if (x1 < 0) x1 = 0;
                if (x2 >= width) x2 = width - 1;

                for (var x = (int)x1; x <= x2; x++)
                {
                    for (var y = (int)y1; y <= y2; y++)
                    {
                        var a = (byte)((color & 0xff000000) >> 24);
                        var r = (byte)((color & 0x00ff0000) >> 16);
                        var g = (byte)((color & 0x0000ff00) >> 8);
                        var b = (byte)((color & 0x000000ff) >> 0);

                        Byte rs, gs, bs;
                        Byte rd, gd, bd;

                        Int32 d;

                        rs = r;
                        gs = g;
                        bs = b;

                        d = buffer[y * width + x];

                        rd = (byte)((d & 0x00ff0000) >> 16);
                        gd = (byte)((d & 0x0000ff00) >> 8);
                        bd = (byte)((d & 0x000000ff) >> 0);

                        rd = (byte)((rs * a + rd * (0xff - a)) >> 8);
                        gd = (byte)((gs * a + gd * (0xff - a)) >> 8);
                        bd = (byte)((bs * a + bd * (0xff - a)) >> 8);

                        buffer[y * width + x] = (0xff << 24) | (rd << 16) | (gd << 8) | (bd << 0);
                    }
                }

                return;
            }

            y1 += 1;
            y2 += 1;

            float slope = (y2 - y1) / (x2 - x1);
            float islope = (x2 - x1) / (y2 - y1);

            float m = slope;
            float w = lineWidth;

            float dx = x2 - x1;
            float dy = y2 - y1;

            var xtot = (float)(w * dy / Math.Sqrt(dx * dx + dy * dy));
            var ytot = (float)(w * dx / Math.Sqrt(dx * dx + dy * dy));

            float sm = dx * dy / (dx * dx + dy * dy);

            // Center it.

            x1 += xtot / 2;
            y1 -= ytot / 2;
            x2 += xtot / 2;
            y2 -= ytot / 2;

            //
            //

            float sx = -xtot;
            float sy = +ytot;

            var ix1 = (int)x1;
            var iy1 = (int)y1;

            var ix2 = (int)x2;
            var iy2 = (int)y2;

            var ix3 = (int)(x1 + sx);
            var iy3 = (int)(y1 + sy);

            var ix4 = (int)(x2 + sx);
            var iy4 = (int)(y2 + sy);

            if (lineWidth == 2)
            {
                if (Math.Abs(dy) < Math.Abs(dx))
                {
                    if (x1 < x2)
                    {
                        iy3 = iy1 + 2;
                        iy4 = iy2 + 2;
                    }
                    else
                    {
                        iy1 = iy3 + 2;
                        iy2 = iy4 + 2;
                    }
                }
                else
                {
                    ix1 = ix3 + 2;
                    ix2 = ix4 + 2;
                }
            }

            int starty = Math.Min(Math.Min(iy1, iy2), Math.Min(iy3, iy4));
            int endy = Math.Max(Math.Max(iy1, iy2), Math.Max(iy3, iy4));

            if (starty < 0) starty = -1;
            if (endy >= height) endy = height + 1;

            for (int y = starty + 1; y < endy - 1; y++)
            {
                leftEdgeX[y] = -1 << 16;
                rightEdgeX[y] = 1 << 16 - 1;
            }


            AALineQ1(width, height, context, ix1, iy1, ix2, iy2, color, sy > 0, false);
            AALineQ1(width, height, context, ix3, iy3, ix4, iy4, color, sy < 0, true);

            if (lineWidth > 1)
            {
                AALineQ1(width, height, context, ix1, iy1, ix3, iy3, color, true, sy > 0);
                AALineQ1(width, height, context, ix2, iy2, ix4, iy4, color, false, sy < 0);
            }

            if (x1 < x2)
            {
                if (iy2 >= 0 && iy2 < height) rightEdgeX[iy2] = Math.Min(ix2, rightEdgeX[iy2]);
                if (iy3 >= 0 && iy3 < height) leftEdgeX[iy3] = Math.Max(ix3, leftEdgeX[iy3]);
            }
            else
            {
                if (iy1 >= 0 && iy1 < height) rightEdgeX[iy1] = Math.Min(ix1, rightEdgeX[iy1]);
                if (iy4 >= 0 && iy4 < height) leftEdgeX[iy4] = Math.Max(ix4, leftEdgeX[iy4]);
            }

            //return;

            for (int y = starty + 1; y < endy - 1; y++)
            {
                leftEdgeX[y] = Math.Max(leftEdgeX[y], 0);
                rightEdgeX[y] = Math.Min(rightEdgeX[y], width - 1);

                for (int x = leftEdgeX[y]; x <= rightEdgeX[y]; x++)
                {
                    var a = (byte)((color & 0xff000000) >> 24);
                    var r = (byte)((color & 0x00ff0000) >> 16);
                    var g = (byte)((color & 0x0000ff00) >> 8);
                    var b = (byte)((color & 0x000000ff) >> 0);

                    Byte rs, gs, bs;
                    Byte rd, gd, bd;

                    Int32 d;

                    rs = r;
                    gs = g;
                    bs = b;

                    d = buffer[y * width + x];

                    rd = (byte)((d & 0x00ff0000) >> 16);
                    gd = (byte)((d & 0x0000ff00) >> 8);
                    bd = (byte)((d & 0x000000ff) >> 0);

                    rd = (byte)((rs * a + rd * (0xff - a)) >> 8);
                    gd = (byte)((gs * a + gd * (0xff - a)) >> 8);
                    bd = (byte)((bs * a + bd * (0xff - a)) >> 8);

                    buffer[y * width + x] = (0xff << 24) | (rd << 16) | (gd << 8) | (bd << 0);
                }
            }
        }

        private static void Swap<T>(ref T a, ref T b)
        {
            T t = a;
            a = b;
            b = t;
        }

        private static void AALineQ1(int width, int height, BitmapContext context, int x1, int y1, int x2, int y2, Int32 color, bool minEdge, bool leftEdge)
        {
            Byte off = 0;

            if (minEdge) off = 0xff;

            if (x1 == x2) return;
            if (y1 == y2) return;

            var buffer = context.Pixels;

            if (y1 > y2)
            {
                Swap(ref x1, ref x2);
                Swap(ref y1, ref y2);
            }

            int deltax = (x2 - x1);
            int deltay = (y2 - y1);

            if (x1 > x2) deltax = (x1 - x2);

            int x = x1;
            int y = y1;

            UInt16 m = 0;

            if (deltax > deltay) m = (ushort)(((deltay << 16) / deltax));
            else m = (ushort)(((deltax << 16) / deltay));

            UInt16 e = 0;

            var a = (byte)((color & 0xff000000) >> 24);
            var r = (byte)((color & 0x00ff0000) >> 16);
            var g = (byte)((color & 0x0000ff00) >> 8);
            var b = (byte)((color & 0x000000ff) >> 0);

            Byte rs, gs, bs;
            Byte rd, gd, bd;

            Int32 d;

            Byte ta = a;

            e = 0;

            if (deltax >= deltay)
            {
                while (deltax-- != 0)
                {
                    if ((UInt16)(e + m) <= e) // Roll
                    {
                        y++;
                    }

                    e += m;

                    if (x1 < x2) x++;
                    else x--;

                    if (y < 0 || y >= height) continue;

                    if (leftEdge) leftEdgeX[y] = Math.Max(x + 1, leftEdgeX[y]);
                    else rightEdgeX[y] = Math.Min(x - 1, rightEdgeX[y]);

                    if (x < 0 || x >= width) continue;

                    //

                    ta = (byte)((a * (UInt16)(((((UInt16)(e >> 8))) ^ off))) >> 8);

                    rs = r;
                    gs = g;
                    bs = b;

                    d = buffer[y * width + x];

                    rd = (byte)((d & 0x00ff0000) >> 16);
                    gd = (byte)((d & 0x0000ff00) >> 8);
                    bd = (byte)((d & 0x000000ff) >> 0);

                    rd = (byte)((rs * ta + rd * (0xff - ta)) >> 8);
                    gd = (byte)((gs * ta + gd * (0xff - ta)) >> 8);
                    bd = (byte)((bs * ta + bd * (0xff - ta)) >> 8);

                    buffer[y * width + x] = (0xff << 24) | (rd << 16) | (gd << 8) | (bd << 0);

                    //
                }
            }
            else
            {
                off ^= 0xff;

                while (--deltay != 0)
                {
                    if ((UInt16)(e + m) <= e) // Roll
                    {
                        if (x1 < x2) x++;
                        else x--;
                    }

                    e += m;

                    y++;

                    if (x < 0 || x >= width) continue;
                    if (y < 0 || y >= height) continue;

                    //

                    ta = (byte)((a * (UInt16)(((((UInt16)(e >> 8))) ^ off))) >> 8);

                    rs = r;
                    gs = g;
                    bs = b;

                    d = buffer[y * width + x];

                    rd = (byte)((d & 0x00ff0000) >> 16);
                    gd = (byte)((d & 0x0000ff00) >> 8);
                    bd = (byte)((d & 0x000000ff) >> 0);

                    rd = (byte)((rs * ta + rd * (0xff - ta)) >> 8);
                    gd = (byte)((gs * ta + gd * (0xff - ta)) >> 8);
                    bd = (byte)((bs * ta + bd * (0xff - ta)) >> 8);

                    buffer[y * width + x] = (0xff << 24) | (rd << 16) | (gd << 8) | (bd << 0);

                    if (leftEdge) leftEdgeX[y] = x + 1;
                    else rightEdgeX[y] = x - 1;
                }
            }
        }
    }
}