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using RealTimeGraphX.EventArguments;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
namespace RealTimeGraphX
{
/// <summary>
/// Represents an <see cref="IGraphSurfaceComponent"/> base class.
/// </summary>
/// <seealso cref="System.Windows.Controls.Control" />
/// <seealso cref="RealTimeGraphX.IGraphSurfaceComponent" />
public class GraphSurfaceComponentBase : Control, IGraphSurfaceComponent
{
/// <summary>
/// Gets or sets the surface.
/// </summary>
public IGraphSurface Surface
{
get { return (IGraphSurface)GetValue(SurfaceProperty); }
set { SetValue(SurfaceProperty, value); }
}
public static readonly DependencyProperty SurfaceProperty =
DependencyProperty.Register("Surface", typeof(IGraphSurface), typeof(GraphSurfaceComponentBase), new PropertyMetadata(null, (d, e) => (d as GraphSurfaceComponentBase).OnSurfaceChanged()));
/// <summary>
/// Called when the <see cref="Surface"/> property has been changed.
/// </summary>
protected virtual void OnSurfaceChanged()
{
if (!this.IsInDesignMode() && Surface != null)
{
Surface.InputChanged -= Surface_InputChanged;
Surface.InputChanged += Surface_InputChanged;
if (Surface.Input != null)
{
OnSurfacePainterChanged(Surface.Input);
}
}
}
/// <summary>
/// Handles the InputChanged event of the Surface.
/// </summary>
/// <param name="sender">The source of the event.</param>
/// <param name="e">The <see cref="InputChangedEventArgs{IGraphRenderer}"/> instance containing the event data.</param>
private void Surface_InputChanged(object sender, InputChangedEventArgs<IGraphPainter> e)
{
OnSurfacePainterChanged(e.Input);
}
/// <summary>
/// Called when surface painter has changed.
/// </summary>
/// <param name="painter">The painter.</param>
protected virtual void OnSurfacePainterChanged(IGraphPainter painter)
{
//Do Nothing..
}
/// <summary>
/// Invokes the specified method on the component dispatcher.
/// </summary>
/// <param name="action">The action.</param>
protected void InvokeUI(Action action)
{
Dispatcher.BeginInvoke(action);
}
}
}
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