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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TestApp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestApp")]
[assembly: AssemblyCopyright("Copyright ©  2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>.  For example, if you are using US english
//in your source files, set the <UICulture> to en-US.  Then uncomment
//the NeutralResourceLanguage attribute below.  Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
    ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
                                     //(used if a resource is not found in the page,
                                     // or application resource dictionaries)
    ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
                                              //(used if a resource is not found in the page,
                                              // app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
ass="p">{ assert(message->base.descriptor == &double_array__descriptor); return protobuf_c_message_pack ((const ProtobufCMessage*)message, out); } size_t double_array__pack_to_buffer (const DoubleArray *message, ProtobufCBuffer *buffer) { assert(message->base.descriptor == &double_array__descriptor); return protobuf_c_message_pack_to_buffer ((const ProtobufCMessage*)message, buffer); } DoubleArray * double_array__unpack (ProtobufCAllocator *allocator, size_t len, const uint8_t *data) { return (DoubleArray *) protobuf_c_message_unpack (&double_array__descriptor, allocator, len, data); } void double_array__free_unpacked (DoubleArray *message, ProtobufCAllocator *allocator) { if(!message) return; assert(message->base.descriptor == &double_array__descriptor); protobuf_c_message_free_unpacked ((ProtobufCMessage*)message, allocator); } static const ProtobufCFieldDescriptor double_array__field_descriptors[1] = { { "", 1, PROTOBUF_C_LABEL_REPEATED, PROTOBUF_C_TYPE_DOUBLE, offsetof(DoubleArray, n_data), offsetof(DoubleArray, data), NULL, NULL, 0, /* flags */ 0,NULL,NULL /* reserved1,reserved2, etc */ }, }; static const unsigned double_array__field_indices_by_name[] = { 0, /* field[0] = Data */ }; static const ProtobufCIntRange double_array__number_ranges[1 + 1] = { { 1, 0 }, { 0, 1 } }; const ProtobufCMessageDescriptor double_array__descriptor = { PROTOBUF_C__MESSAGE_DESCRIPTOR_MAGIC, "", "", "", "", sizeof(DoubleArray), 1, double_array__field_descriptors, double_array__field_indices_by_name, 1, double_array__number_ranges, (ProtobufCMessageInit) double_array__init, NULL,NULL,NULL /* reserved[123] */ };