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path: root/Software/Visual_Studio/Tango.CodeGeneration/EntityInheritedDTOCodeFile.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tango.CodeGeneration
{
    /// <summary>
    /// Represents a database entity DTO code file.
    /// </summary>
    /// <seealso cref="Tango.CodeGeneration.Class" />
    public class EntityInheritedDTOCodeFile : Class
    {
        public String BaseClass { get; set; }

        public EntityInheritedDTOCodeFile(String name, String baseClass)
        {
            Name = name;
            BaseClass = baseClass;
        }
    }
}
an class="p">; using System.Windows.Media; using System.Windows.Media.Effects; public class DisplaySettingEffect : ShaderEffect { public static readonly DependencyProperty BrightnessLevelProperty = DependencyProperty.Register("BrightnessLevel", typeof(double), typeof(DisplaySettingEffect), new UIPropertyMetadata(1.0, ShaderEffect.PixelShaderConstantCallback(1))); public static readonly DependencyProperty ContrastLevelProperty = DependencyProperty.Register("ContrastLevel", typeof(double), typeof(DisplaySettingEffect), new UIPropertyMetadata(1.0, ShaderEffect.PixelShaderConstantCallback(0))); public static readonly DependencyProperty Input1Property = ShaderEffect.RegisterPixelShaderSamplerProperty("Input1", typeof(DisplaySettingEffect), 0); public static readonly DependencyProperty SaturationLevelProperty = DependencyProperty.Register("SaturationLevel", typeof(double), typeof(DisplaySettingEffect), new UIPropertyMetadata(1.0, ShaderEffect.PixelShaderConstantCallback(2))); /// <summary> /// Initializes a new instance of the <see cref="DisplaySettingEffect"/> class. /// </summary> public DisplaySettingEffect() : base() { PixelShader pixelShader = new PixelShader(); pixelShader.UriSource = new Uri("pack://application:,,,/Tango.SharedUI;component/Effects/DisplaySettingEffect.ps", UriKind.RelativeOrAbsolute); this.PixelShader = pixelShader; this.UpdateShaderValue(Input1Property); this.UpdateShaderValue(ContrastLevelProperty); this.UpdateShaderValue(Input1Property); this.UpdateShaderValue(BrightnessLevelProperty); this.UpdateShaderValue(Input1Property); this.UpdateShaderValue(SaturationLevelProperty); } /// <summary> /// Gets or sets the brightness level. /// </summary> public double BrightnessLevel { get { return (double)base.GetValue(BrightnessLevelProperty); } set { base.SetValue(BrightnessLevelProperty, value); } } /// <summary> /// Gets or sets the contrast level. /// </summary> public double ContrastLevel { get { return (double)base.GetValue(ContrastLevelProperty); } set { base.SetValue(ContrastLevelProperty, value); } } /// <summary> /// Gets or sets the saturation level. /// </summary> public double SaturationLevel { get { return (double)base.GetValue(SaturationLevelProperty); } set { base.SetValue(SaturationLevelProperty, value); } } /// <summary> /// Gets or sets the input. /// </summary> [Browsable(false)] public Brush Input1 { get { return (Brush)base.GetValue(Input1Property); } set { base.SetValue(Input1Property, value); } } } }