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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Tango.DAL.Observables
{
    /// <summary>
    /// Represents a service responsible for caching the collection all loaded observable entities.
    /// </summary>
    internal static class LoadedEntitiesService
    {
        private static List<KeyValuePair<String, IObservableEntity>> LoadedObjects; //Holds the collection of cached entities.

        /// <summary>
        /// Initializes the <see cref="LoadedEntitiesService"/> class.
        /// </summary>
        static LoadedEntitiesService()
        {
            LoadedObjects = new List<KeyValuePair<String, IObservableEntity>>();

        }
        /// <summary>
        /// Gets the loaded entity by the specified entity guid.
        /// </summary>
        /// <param name="guid">The unique identifier.</param>
        /// <returns></returns>
        public static Object Get(String guid)
        {
            return LoadedObjects.SingleOrDefault(x => x.Key == guid).Value;
        }

        /// <summary>
        /// Adds the specified observable entity.
        /// </summary>
        /// <param name="guid">The unique identifier.</param>
        /// <param name="observable">The observable.</param>
        public static void Add(String guid, IObservableEntity observable)
        {
            if (!LoadedObjects.Exists(x => x.Key == guid))
            {
                LoadedObjects.Add(new KeyValuePair<string, IObservableEntity>(guid, observable));
            }
        }

        /// <summary>
        /// Determines whether the specified observable entity is loaded.
        /// </summary>
        /// <param name="guid">The unique identifier.</param>
        /// <returns></returns>
        public static bool IsLoaded(String guid)
        {
            return LoadedObjects.Exists(x => x.Key == guid);
        }

        /// <summary>
        /// Resets the entities cache.
        /// </summary>
        public static void Reset()
        {
            LoadedObjects.Clear();
        }
    }
}