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path: root/Software/Visual_Studio/Tango.FileSystem/Properties/Resources.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Tango.FileSystem.Properties {
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if ((resourceMan == null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tango.FileSystem.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
    }
}
s="w"> = msec_millisecondCounter; if (malloc_index++>=MAX_MEM_LOG) malloc_index = 0; } return addr; } int allocated_size = 0; void my_free(void *_ptr) { //int i; free(_ptr); if (_ptr) { /* for (i=0; i< MAX_MEM_LOG;i++) { if ( malloc_addr[i] == _ptr) { malloc_addr[i] = 0; malloc_time[i] = 0; malloc_size[i] = 0; break; } } if (i==MAX_MEM_LOG) { // LOG_ERROR(i,"free error"); return; } allocated_size = 0; // for (i=0; i< MAX_MEM_LOG;i++) // allocated_size+=malloc_size[i]; * */ free_addr[freeIndex] = _ptr; if (freeIndex++>=MAX_MEM_LOG) freeIndex = 0; } } //***************************************************************************** // // Init WD timer // //***************************************************************************** void InitWatchdog(uint32_t clock) { // // Enable the watchdog interrupt. // ROM_IntEnable(INT_WATCHDOG); // // Set the period of the watchdog timer. // ROM_WatchdogReloadSet(WATCHDOG0_BASE, clock); // // Enable reset generation from the watchdog timer. // ROM_WatchdogResetEnable(WATCHDOG0_BASE); // // Enable the watchdog timer. // ROM_WatchdogEnable(WATCHDOG0_BASE); } void utilsInit(uint32_t ui32SysClock) { // Configure Hibernate module clock. // HibernateEnableExpClk(ui32SysClock); // Enable RTC mode. // HibernateRTCEnable(); // // Configure the hibernate module counter to 24-hour calendar mode. // // HibernateCounterMode(HIBERNATE_COUNTER_24HR); // Configure the hibernate module counter to RTC counter mode. HibernateCounterMode(HIBERNATE_COUNTER_RTC); } uint32_t UsersysTickGet (void) { uint32_t tick = 0; // tick = SysTickValueGet(); tick = HibernateRTCSSGet()*10000/0x8000; return tick; } //***************************************************************************** // // The interrupt handler for the watchdog. This feeds the dog (so that the // processor does not get reset) and winks the LED connected to GPIO B3. // //***************************************************************************** void WatchdogIntHandler(void) { // // Clear the watchdog interrupt. // ROM_WatchdogIntClear(WATCHDOG0_BASE); } bool sendDataToHost = false; void UtilsSetCommunicationOk(void) { sendDataToHost = true; }