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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
using Tango.Core;
using Tango.PMR.Printing;
namespace Tango.Integration.Operation
{
/// <summary>
/// Represents a <see cref="MachineOperator"/> job handler.
/// </summary>
/// <seealso cref="Tango.Core.ExtendedObject" />
public class JobHandler : ExtendedObject
{
private Action _cancelAction;
private List<Segment> _effectiveSegments;
private String _lastStatusMessage;
private int _last_unit;
private bool _finalizing;
private JobHandlerModes _mode;
#region Events
/// <summary>
/// Occurs when a job status has been received.
/// </summary>
public event EventHandler<RunningJobStatus> StatusChanged;
/// <summary>
/// Occurs when the job has failed.
/// </summary>
public event EventHandler<Exception> Failed;
/// <summary>
/// Occurs when the job has completed successfully.
/// </summary>
public event EventHandler Completed;
/// <summary>
/// Occurs when the job has been canceled.
/// </summary>
public event EventHandler Canceled;
/// <summary>
/// Occurs when the job has been canceled, failed or completed.
/// </summary>
public event EventHandler Stopped;
/// <summary>
/// Occurs when rolling the dryer buffer.
/// </summary>
public event EventHandler Finalizing;
/// <summary>
/// Occurs when a segment has started.
/// </summary>
public event EventHandler<Segment> SegmentStarted;
/// <summary>
/// Occurs when a segment has completed.
/// </summary>
public event EventHandler<Segment> SegmentCompleted;
/// <summary>
/// Occurs when a unit completes.
/// </summary>
public event EventHandler<int> UnitCompleted;
#endregion
#region Properties
/// <summary>
/// Gets a value indicating whether this handler job has been canceled.
/// </summary>
public bool IsCanceled { get; internal set; }
/// <summary>
/// Gets the process parameters.
/// </summary>
public ProcessParametersTable ProcessParameters { get; private set; }
private RunningJobStatus _Status;
/// <summary>
/// Gets the current status.
/// </summary>
public RunningJobStatus Status
{
get { return _Status; }
private set { _Status = value; RaisePropertyChangedAuto(); }
}
/// <summary>
/// Gets the job.
/// </summary>
public Job Job { get; private set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="JobHandler"/> class.
/// </summary>
public JobHandler()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="JobHandler"/> class.
/// </summary>
/// <param name="cancelAction">The cancel action.</param>
internal JobHandler(Action cancelAction, Job job, ProcessParametersTable processParameters, JobHandlerModes mode) : this()
{
_mode = mode;
ProcessParameters = processParameters;
Job = job;
foreach (var s in Job.Segments)
{
s.Started = false;
s.Completed = false;
s.RemainingTime = TimeSpan.FromSeconds(0);
}
_effectiveSegments = Job.EffectiveSegments.ToList();
_cancelAction = () => { IsCanceled = true; cancelAction(); };
Status = new RunningJobStatus();
Status.TotalTime = job.GetEstimatedDuration(processParameters);
Status.RemainingUnits = job.NumberOfUnits;
Status.TotalProgress = Job.LengthIncludingNumberOfUnits + processParameters.DryerBufferLength;
Status.FinalizingTotalProgress = processParameters.DryerBufferLength;
Status.TotalProgressWithoutFinalization = Job.LengthIncludingNumberOfUnits;
Status.Progress = 0;
Status.RemainingTime = Status.TotalTime;
Status.RemainingProgress = Status.TotalProgress;
Status.CurrentUnitSegments = _effectiveSegments.ToList();
Status.SettingUpTotalProgress = processParameters.DryerBufferLength;
Status.TotalProgressMinusSettingUp = Job.LengthIncludingNumberOfUnits;
Status.IsSettingUp = true;
if (mode == JobHandlerModes.Finalization)
{
Status.CurrentUnitTotalProgress = Job.Length;
}
else
{
Status.CurrentUnitTotalProgress = Status.SettingUpTotalProgress;
}
if (Job.EnableInterSegment && Job.NumberOfUnits > 1)
{
Status.CurrentUnitSegments.Add(Job.CreateInterSegment(Job.InterSegmentLength));
}
}
#endregion
#region Internal Methods
/// <summary>
/// Raises the status received event.
/// </summary>
/// <param name="status">The status.</param>
internal void RaiseStatusReceived(JobStatus status)
{
InvalidateJobProgress(status);
}
/// <summary>
/// Raises the failed event.
/// </summary>
/// <param name="ex">The ex.</param>
internal void RaiseFailed(Exception ex)
{
Status.IsFailed = true;
StatusChanged?.Invoke(this, Status);
RaisePropertyChanged(nameof(Status));
Failed?.Invoke(this, ex);
Stopped?.Invoke(this, new EventArgs());
}
/// <summary>
/// Raises the completed event.
/// </summary>
internal void RaiseCompleted()
{
Status.RemainingUnits = 0;
Status.IsFinalizing = false;
Status.IsCompleted = true;
StatusChanged?.Invoke(this, Status);
RaisePropertyChanged(nameof(Status));
Completed?.Invoke(this, new EventArgs());
Stopped?.Invoke(this, new EventArgs());
}
/// <summary>
/// Raises the canceled event.
/// </summary>
internal void RaiseCanceled()
{
Status.IsCanceled = true;
StatusChanged?.Invoke(this, Status);
RaisePropertyChanged(nameof(Status));
Canceled?.Invoke(this, new EventArgs());
Stopped?.Invoke(this, new EventArgs());
}
#endregion
#region Private Methods
private void InvalidateJobProgress(JobStatus s)
{
//Job Status
if (IsCanceled)
{
Status.IsCanceled = IsCanceled;
StatusChanged?.Invoke(this, Status);
return;
}
List<Segment> unit_segments = new List<Segment>();
double delta = s.Progress - Status.Progress;
Status.Progress = s.Progress;
Status.RemainingTime = Status.TotalTime - Job.TranslateProgressToTime(Status.Progress, ProcessParameters);
Status.RemainingProgress = Status.TotalProgress - Status.Progress;
if (Status.SettingUpProgress < Status.SettingUpTotalProgress)
{
Status.SettingUpProgress += delta;
}
else
{
if (Status.IsSettingUp)
{
Status.IsSettingUp = false;
}
Status.ProgressMinusSettingUp += delta;
}
if (s.Progress < Job.LengthIncludingNumberOfUnits || _mode == JobHandlerModes.SettingUp)
{
Status.ProgressWithoutFinalization += delta;
unit_segments = _effectiveSegments.ToList();
if (Job.EnableInterSegment && Job.NumberOfUnits > 1 && Status.RemainingUnits > 1)
{
unit_segments.Add(Job.CreateInterSegment(Job.InterSegmentLength));
}
if (unit_segments.Count != Status.CurrentUnitSegments.Count)
{
Status.CurrentUnitSegments = unit_segments;
}
Status.CurrentUnitTotalProgress = Status.RemainingUnits > 1 && Job.EnableInterSegment ? Job.Length + (Job.InterSegmentLength) : Job.Length;
if (_mode == JobHandlerModes.Finalization)
{
Status.CurrentUnitProgress += delta;
}
else
{
if (!Status.IsSettingUp)
{
Status.CurrentUnitProgress += delta;
}
}
if (Status.CurrentUnitProgress >= Status.CurrentUnitTotalProgress)
{
Status.CurrentUnitProgress = 0;
Status.CurrentUnit++;
}
Status.RemainingUnits = Job.NumberOfUnits - Status.CurrentUnit;
if (s.Message != _lastStatusMessage && s.Message != String.Empty)
{
Status.Message = s.Message;
}
else
{
Status.Message = null;
}
_lastStatusMessage = s.Message;
StatusChanged?.Invoke(this, Status);
//Segments Completion
if (Status.CurrentUnit > _last_unit)
{
foreach (var segment in Status.CurrentUnitSegments)
{
segment.Started = false;
segment.Completed = false;
}
if (Job.NumberOfUnits > 1)
{
UnitCompleted?.Invoke(this, _last_unit);
}
}
_last_unit = Status.CurrentUnit;
for (int i = 0; i < Status.CurrentUnitSegments.Count; i++)
{
Segment segment = Status.CurrentUnitSegments[i];
double previousSegmentsLengthWithThis = Status.CurrentUnitSegments.Take(i + 1).Sum(x => x.LengthWithFactor);
TimeSpan segmentsDuration = Job.TranslateProgressToTime(previousSegmentsLengthWithThis, ProcessParameters);
TimeSpan segmentRemainingTime = segmentsDuration - Job.TranslateProgressToTime(Status.CurrentUnitProgress, ProcessParameters);
if (i == 0 && Status.CurrentUnitProgress > 0)
{
if (!segment.Started)
{
segment.Started = true;
SegmentStarted?.Invoke(this, segment);
}
}
if (Status.CurrentUnitProgress >= previousSegmentsLengthWithThis)
{
if (!segment.Completed)
{
segment.Completed = true;
SegmentCompleted?.Invoke(this, segment);
}
if (i < Status.CurrentUnitSegments.Count - 1)
{
if (!Status.CurrentUnitSegments[i + 1].Started)
{
Status.CurrentUnitSegments[i + 1].Started = true;
SegmentStarted?.Invoke(this, Status.CurrentUnitSegments[i + 1]);
}
}
}
if (segment.Started && !segment.Completed)
{
segment.RemainingTime = segmentRemainingTime;
}
}
}
else
{
//Finalizing
if (!_finalizing)
{
_finalizing = true;
Status.IsFinalizing = true;
var last_Segment = _effectiveSegments.Last().Clone();
last_Segment.Length = ProcessParameters.DryerBufferLength;
Status.CurrentUnitSegments = new List<Segment> { last_Segment };
Status.CurrentUnitTotalProgress = last_Segment.Length;
Status.CurrentUnitProgress = 0;
Status.ProgressWithoutFinalization = Status.TotalProgressWithoutFinalization;
Finalizing?.Invoke(this, new EventArgs());
}
Status.CurrentUnitProgress += delta;
Status.FinalizingProgress += delta;
}
}
#endregion
#region Public Methods
/// <summary>
/// Cancels the associated job.
/// </summary>
public void Cancel()
{
_cancelAction();
}
#endregion
}
}
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