// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: ValueComponent.proto
#ifndef PROTOBUF_ValueComponent_2eproto__INCLUusing System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
using Tango.Core;
namespace Tango.Integration.Operation
{
/// <summary>
/// Represents a running job status.
/// </summary>
public class RunningJobStatus : ExtendedObject
{
private TimeSpan _totalTime;
/// <summary>
/// Gets or sets the total time.
/// </summary>
public TimeSpan TotalTime
{
get { return _totalTime; }
set { _totalTime = value; RaisePropertyChangedAuto(); }
}
private TimeSpan _remainingTime;
/// <summary>
/// Gets or sets the remaining time.
/// </summary>
public TimeSpan RemainingTime
{
get { return _remainingTime; }
set { _remainingTime = value; RaisePropertyChangedAuto(); }
}
private double _progress;
/// <summary>
/// Gets or sets the progress.
/// </summary>
public double Progress
{
get { return _progress; }
set { _progress = value; RaisePropertyChangedAuto(); }
}
private double _totalProgress;
/// <summary>
/// Gets or sets the total progress.
/// </summary>
public double TotalProgress
{
get { return _totalProgress; }
set { _totalProgress = value; RaisePropertyChangedAuto(); }
}
private double _remainingProgress;
/// <summary>
/// Gets or sets the remaining progress.
/// </summary>
public double RemainingProgress
{
get { return _remainingProgress; }
set { _remainingProgress = value; RaisePropertyChangedAuto(); }
}
private double _totalProgressWithoutFinalization;
/// <summary>
/// Gets or sets the total progress without finalization.
/// </summary>
public double TotalProgressWithoutFinalization
{
get { return _totalProgressWithoutFinalization; }
set { _totalProgressWithoutFinalization = value; RaisePropertyChangedAuto(); }
}
private double _progressWithoutFinalization;
/// <summary>
/// Gets or sets the progress without finalization.
/// </summary>
public double ProgressWithoutFinalization
{
get { return _progressWithoutFinalization; }
set { _progressWithoutFinalization = value; RaisePropertyChangedAuto(); }
}
private double _settingUpProgress;
/// <summary>
/// Gets or sets the setting up progress.
/// </summary>
public double SettingUpProgress
{
get { return _settingUpProgress; }
set { _settingUpProgress = value; RaisePropertyChangedAuto(); }
}
private double _settingUpTotalProgress;
/// <summary>
/// Gets or sets the setting up total progress.
/// </summary>
public double SettingUpTotalProgress
{
get { return _settingUpTotalProgress; }
set { _settingUpTotalProgress = value; RaisePropertyChangedAuto(); }
}
private double _progressMinusSettingUp;
/// <summary>
/// Gets or sets the progress minus setting up.
/// </summary>
public double ProgressMinusSettingUp
{
get { return _progressMinusSettingUp; }
set { _progressMinusSettingUp = value; RaisePropertyChangedAuto(); }
}
private double _totalProgressMinusSettingUp;
/// <summary>
/// Gets or sets the total progress minus setting up.
/// </summary>
public double TotalProgressMinusSettingUp
{
get { return _totalProgressMinusSettingUp; }
set { _totalProgressMinusSettingUp = value; RaisePropertyChangedAuto(); }
}
private double _finalizingTotalProgress;
/// <summary>
/// Gets or sets the finalizing total progress.
/// </summary>
public double FinalizingTotalProgress
{
get { return _finalizingTotalProgress; }
set { _finalizingTotalProgress = value; RaisePropertyChangedAuto(); }
}
private double _finalizingProgress;
/// <summary>
/// Gets or sets the finalizing progress.
/// </summary>
public double FinalizingProgress
{
get { return _finalizingProgress; }
set { _finalizingProgress = value; RaisePropertyChangedAuto(); }
}
private int _currentUnit;
/// <summary>
/// Gets or sets the current unit number.
/// </summary>
public int CurrentUnit
{
get { return _currentUnit; }
set { _currentUnit = value; RaisePropertyChangedAuto(); }
}
private int _remainingUnits;
/// <summary>
/// Gets or sets the remaining units if it is an embroidery job.
/// </summary>
public int RemainingUnits
{
get { return _remainingUnits; }
set { _remainingUnits = value; RaisePropertyChangedAuto(); }
}
private double _currentUnitProgress;
/// <summary>
/// Gets or sets the current unit progress.
/// </summary>
public double CurrentUnitProgress
{
get { return _currentUnitProgress; }
set { _currentUnitProgress = value; RaisePropertyChangedAuto(); }
}
private double _currentUnitTotalProgress;
/// <summary>
/// Gets or sets the current unit total progress.
/// </summary>
public double CurrentUnitTotalProgress
{
get { return _currentUnitTotalProgress; }
set { _currentUnitTotalProgress = value; RaisePropertyChangedAuto(); }
}
private bool _isCanceled;
/// <summary>
/// Gets or sets a value indicating whether this instance is canceled.
/// </summary>
public bool IsCanceled
{
get { return _isCanceled; }
set { _isCanceled = value; RaisePropertyChangedAuto(); }
}
private bool _isCompleted;
/// <summary>
/// Gets or sets a value indicating whether this instance is completed.
/// </summary>
public bool IsCompleted
{
get { return _isCompleted; }
set { _isCompleted = value; RaisePropertyChangedAuto(); }
}
private bool _isFailed;
/// <summary>
/// Gets or sets a value indicating whether this instance is failed.
/// </summary>
public bool IsFailed
{
get { return _isFailed; }
set { _isFailed = value; RaisePropertyChangedAuto(); }
}
private bool _isFinalizing;
/// <summary>
/// Gets or sets a value indicating whether the machine is rolling the dryer buffer length at the end of the job.
/// </summary>
public bool IsFinalizing
{
get { return _isFinalizing; }
set { _isFinalizing = value; RaisePropertyChangedAuto(); }
}
private bool _isSettingUp;
/// <summary>
/// Gets or sets a value indicating whether the job progress is withing the range of zero to the dryer buffer length.
/// </summary>
public bool IsSettingUp
{
get { return _isSettingUp; }
set { _isSettingUp = value; RaisePropertyChangedAuto(); }
}
private String _message;
/// <summary>
/// Gets or sets the message.
/// </summary>
public String Message
{
get { return _message; }
set { _message = value; RaisePropertyChangedAuto(); }
}
private List<Segment> _currentUnitSegments;
/// <summary>
/// Gets or sets the current unit segments.
/// </summary>
public List<Segment> CurrentUnitSegments
{
get { return _currentUnitSegments; }
set { _currentUnitSegments = value; RaisePropertyChangedAuto(); }
}
private List<Segment> _segments;
/// <summary>
/// Gets or sets all job segments.
/// </summary>
public List<Segment> Segments
{
get { return _segments; }
set { _segments = value; RaisePropertyChangedAuto(); }
}
private Segment _currentSegment;
/// <summary>
/// Gets or sets the current running segment from the <see cref="Segments"/> collection.
/// </summary>
public Segment CurrentSegment
{
get { return _currentSegment; }
set { _currentSegment = value; RaisePropertyChangedAuto(); }
}
/// <summary>
/// Initializes a new instance of the <see cref="RunningJobStatus"/> class.
/// </summary>
public RunningJobStatus()
{
CurrentUnitSegments = new List<Segment>();
Segments = new List<Segment>();
}
}
}