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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using Tango.RemoteDesktop.Utils;
using Device = SharpDX.Direct3D11.Device;
using MapFlags = SharpDX.Direct3D11.MapFlags;
namespace Tango.RemoteDesktop.CaptureMethods
{
/// <summary>
/// Represents a high performance DirectX screen capture method.
/// </summary>
/// <seealso cref="Tango.RemoteDesktop.ICaptureMethod" />
public class DirectXScreenCapture : ICaptureMethod
{
private static bool _hasInstance;
private Device device;
private Output1 output1;
private Texture2DDescription textureDesc;
private OutputDuplication duplicatedOutput;
private int monitorWidth;
private int monitorHeight;
/// <summary>
/// Gets or sets the index of the graphics adapter.
/// </summary>
public int AdapterIndex { get; set; }
/// <summary>
/// Gets or sets the index of the monitor within the graphics adapter.
/// </summary>
public int MonitorIndex { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="DirectXScreenCapture"/> class.
/// </summary>
/// <exception cref="InvalidOperationException">An instance of the DirectX screen capture method already exists. Please dispose it before attempting to create a new one.</exception>
public DirectXScreenCapture()
{
if (_hasInstance)
{
throw new InvalidOperationException("An instance of the DirectX screen capture method already exists. Please dispose it before attempting to create a new one.");
}
// Create DXGI Factory1
var factory = new Factory1();
var adapter = factory.GetAdapter1(AdapterIndex);
// Create device from Adapter
device = new Device(adapter);
// Get DXGI.Output
var output = adapter.GetOutput(MonitorIndex);
output1 = output.QueryInterface<Output1>();
// Width/Height of desktop to capture
monitorWidth = ((SharpDX.Rectangle)output.Description.DesktopBounds).Width;
monitorHeight = ((SharpDX.Rectangle)output.Description.DesktopBounds).Height;
// Create Staging texture CPU-accessible
textureDesc = new Texture2DDescription
{
CpuAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Width = monitorWidth,
Height = monitorHeight,
OptionFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Staging
};
// Duplicate the output
duplicatedOutput = output1.DuplicateOutput(device);
_hasInstance = true;
}
/// <summary>
/// Gets the desktop bitmap.
/// </summary>
/// <param name="region">The capture region.</param>
/// <returns></returns>
public virtual Bitmap GetDesktopBitmap(CaptureRegion region)
{
var screenTexture = new Texture2D(device, textureDesc);
SharpDX.DXGI.Resource screenResource;
OutputDuplicateFrameInformation duplicateFrameInformation;
// Try to get duplicated frame within given time
duplicatedOutput.AcquireNextFrame(10000, out duplicateFrameInformation, out screenResource);
// copy resource into memory that can be accessed by the CPU
using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);
// Get the desktop capture texture
var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, MapFlags.None);
// Create Drawing.Bitmap
var bitmap = new Bitmap(monitorWidth, monitorHeight, System.Drawing.Imaging.PixelFormat.Format32bppRgb);
var boundsRect = new System.Drawing.Rectangle(0, 0, monitorWidth, monitorHeight);
// Copy pixels from screen capture Texture to GDI bitmap
var mapDest = bitmap.LockBits(boundsRect, System.Drawing.Imaging.ImageLockMode.WriteOnly, bitmap.PixelFormat);
var sourcePtr = mapSource.DataPointer;
var destPtr = mapDest.Scan0;
for (int y = 0; y < region.Height; y++)
{
// Copy a single line
Utilities.CopyMemory(destPtr, sourcePtr, monitorWidth * 4);
// Advance pointers
sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
destPtr = IntPtr.Add(destPtr, mapDest.Stride);
}
// Release source and dest locks
bitmap.UnlockBits(mapDest);
device.ImmediateContext.UnmapSubresource(screenTexture, 0);
if (region.Left > 0 || region.Top > 0 || region.Width < monitorWidth || region.Height < monitorHeight)
{
var cropped = CropImage(bitmap, new System.Drawing.Rectangle(region.Left, region.Top, region.Width, region.Height));
bitmap.Dispose();
bitmap = cropped;
}
screenTexture.Dispose();
screenResource.Dispose();
duplicatedOutput.ReleaseFrame();
return bitmap;
}
private Bitmap CropImage(Bitmap img, System.Drawing.Rectangle cropArea)
{
Bitmap bmpImage = new Bitmap(img);
return bmpImage.Clone(cropArea, bmpImage.PixelFormat);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
_hasInstance = false;
duplicatedOutput.Dispose();
device.Dispose();
}
}
}
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