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authorVictoria Plitt <Victoria.Plitt@twine-s.com>2019-04-08 13:49:55 +0300
committerVictoria Plitt <Victoria.Plitt@twine-s.com>2019-04-08 13:49:55 +0300
commitfc8a05358a92cc3c77c5f1e30d536807ef0614fd (patch)
treec65f696ebd60f3790145721307c255e5a339923f /Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs
parentb4a71931ea52636c6b36376aa9d71697ccf73524 (diff)
downloadTango-fc8a05358a92cc3c77c5f1e30d536807ef0614fd.tar.gz
Tango-fc8a05358a92cc3c77c5f1e30d536807ef0614fd.zip
were added scripting projects
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+// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
+// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
+
+using System;
+using System.Collections.Generic;
+
+namespace Tango.Scripting.Editors.Utils
+{
+ /// <summary>
+ /// This class is used to prevent stack overflows by representing a 'busy' flag
+ /// that prevents reentrance when another call is running.
+ /// However, using a simple 'bool busy' is not thread-safe, so we use a
+ /// thread-static BusyManager.
+ /// </summary>
+ static class BusyManager
+ {
+ public struct BusyLock : IDisposable
+ {
+ public static readonly BusyLock Failed = new BusyLock(null);
+
+ readonly List<object> objectList;
+
+ public BusyLock(List<object> objectList)
+ {
+ this.objectList = objectList;
+ }
+
+ public bool Success {
+ get { return objectList != null; }
+ }
+
+ public void Dispose()
+ {
+ if (objectList != null) {
+ objectList.RemoveAt(objectList.Count - 1);
+ }
+ }
+ }
+
+ [ThreadStatic] static List<object> _activeObjects;
+
+ public static BusyLock Enter(object obj)
+ {
+ List<object> activeObjects = _activeObjects;
+ if (activeObjects == null)
+ activeObjects = _activeObjects = new List<object>();
+ for (int i = 0; i < activeObjects.Count; i++) {
+ if (activeObjects[i] == obj)
+ return BusyLock.Failed;
+ }
+ activeObjects.Add(obj);
+ return new BusyLock(activeObjects);
+ }
+ }
+}