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| author | Victoria Plitt <Victoria.Plitt@twine-s.com> | 2019-04-08 13:49:55 +0300 |
|---|---|---|
| committer | Victoria Plitt <Victoria.Plitt@twine-s.com> | 2019-04-08 13:49:55 +0300 |
| commit | fc8a05358a92cc3c77c5f1e30d536807ef0614fd (patch) | |
| tree | c65f696ebd60f3790145721307c255e5a339923f /Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs | |
| parent | b4a71931ea52636c6b36376aa9d71697ccf73524 (diff) | |
| download | Tango-fc8a05358a92cc3c77c5f1e30d536807ef0614fd.tar.gz Tango-fc8a05358a92cc3c77c5f1e30d536807ef0614fd.zip | |
were added scripting projects
Diffstat (limited to 'Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs')
| -rw-r--r-- | Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs new file mode 100644 index 000000000..8551ff49e --- /dev/null +++ b/Software/Visual_Studio/Scripting/Tango.Scripting.Editors/Utils/BusyManager.cs @@ -0,0 +1,55 @@ +// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) +// This code is distributed under the GNU LGPL (for details please see \doc\license.txt) + +using System; +using System.Collections.Generic; + +namespace Tango.Scripting.Editors.Utils +{ + /// <summary> + /// This class is used to prevent stack overflows by representing a 'busy' flag + /// that prevents reentrance when another call is running. + /// However, using a simple 'bool busy' is not thread-safe, so we use a + /// thread-static BusyManager. + /// </summary> + static class BusyManager + { + public struct BusyLock : IDisposable + { + public static readonly BusyLock Failed = new BusyLock(null); + + readonly List<object> objectList; + + public BusyLock(List<object> objectList) + { + this.objectList = objectList; + } + + public bool Success { + get { return objectList != null; } + } + + public void Dispose() + { + if (objectList != null) { + objectList.RemoveAt(objectList.Count - 1); + } + } + } + + [ThreadStatic] static List<object> _activeObjects; + + public static BusyLock Enter(object obj) + { + List<object> activeObjects = _activeObjects; + if (activeObjects == null) + activeObjects = _activeObjects = new List<object>(); + for (int i = 0; i < activeObjects.Count; i++) { + if (activeObjects[i] == obj) + return BusyLock.Failed; + } + activeObjects.Add(obj); + return new BusyLock(activeObjects); + } + } +} |
