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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using Device = SharpDX.Direct3D11.Device;
using MapFlags = SharpDX.Direct3D11.MapFlags;

namespace Tango.ScreenCapture
{
    public class DirectXScreenCapture : IScreenCaptureMethod
    {
        private static bool _hasInstance;
        private Device device;
        private Output1 output1;
        private Texture2DDescription textureDesc;
        private OutputDuplication duplicatedOutput;
        private int monitorWidth;
        private int monitorHeight;

        public int AdapterIndex { get; set; }

        public int MonitorIndex { get; set; }

        public DirectXScreenCapture()
        {
            if (_hasInstance)
            {
                throw new InvalidOperationException("An instance of the DirectX screen capture method already exists. Please dispose it before attempting to create a new one.");
            }

            // Create DXGI Factory1
            var factory = new Factory1();
            var adapter = factory.GetAdapter1(AdapterIndex);

            // Create device from Adapter
            device = new Device(adapter);

            // Get DXGI.Output
            var output = adapter.GetOutput(MonitorIndex);
            output1 = output.QueryInterface<Output1>();

            // Width/Height of desktop to capture
            monitorWidth = ((SharpDX.Rectangle)output.Description.DesktopBounds).Width;
            monitorHeight = ((SharpDX.Rectangle)output.Description.DesktopBounds).Height;

            // Create Staging texture CPU-accessible
            textureDesc = new Texture2DDescription
            {
                CpuAccessFlags = CpuAccessFlags.Read,
                BindFlags = BindFlags.None,
                Format = Format.B8G8R8A8_UNorm,
                Width = monitorWidth,
                Height = monitorHeight,
                OptionFlags = ResourceOptionFlags.None,
                MipLevels = 1,
                ArraySize = 1,
                SampleDescription = { Count = 1, Quality = 0 },
                Usage = ResourceUsage.Staging
            };

            // Duplicate the output
            duplicatedOutput = output1.DuplicateOutput(device);

            _hasInstance = true;
        }

        public virtual Bitmap GetDesktopBitmap(CaptureRegion region)
        {
            var screenTexture = new Texture2D(device, textureDesc);

            SharpDX.DXGI.Resource screenResource;
            OutputDuplicateFrameInformation duplicateFrameInformation;

            // Try to get duplicated frame within given time
            duplicatedOutput.AcquireNextFrame(10000, out duplicateFrameInformation, out screenResource);

            // copy resource into memory that can be accessed by the CPU
            using (var screenTexture2D = screenResource.QueryInterface<Texture2D>())
                device.ImmediateContext.CopyResource(screenTexture2D, screenTexture);

            // Get the desktop capture texture
            var mapSource = device.ImmediateContext.MapSubresource(screenTexture, 0, MapMode.Read, MapFlags.None);

            // Create Drawing.Bitmap
            var bitmap = new Bitmap(monitorWidth, monitorHeight, System.Drawing.Imaging.PixelFormat.Format32bppRgb);
            var boundsRect = new System.Drawing.Rectangle(0, 0, monitorWidth, monitorHeight);

            // Copy pixels from screen capture Texture to GDI bitmap
            var mapDest = bitmap.LockBits(boundsRect, System.Drawing.Imaging.ImageLockMode.WriteOnly, bitmap.PixelFormat);
            var sourcePtr = mapSource.DataPointer;
            var destPtr = mapDest.Scan0;
            for (int y = 0; y < region.Height; y++)
            {
                // Copy a single line 
                Utilities.CopyMemory(destPtr, sourcePtr, monitorWidth * 4);

                // Advance pointers
                sourcePtr = IntPtr.Add(sourcePtr, mapSource.RowPitch);
                destPtr = IntPtr.Add(destPtr, mapDest.Stride);
            }

            // Release source and dest locks
            bitmap.UnlockBits(mapDest);
            device.ImmediateContext.UnmapSubresource(screenTexture, 0);

            if (region.Left > 0 || region.Top > 0 || region.Width < monitorWidth || region.Height < monitorHeight)
            {
                var cropped = CropImage(bitmap, new System.Drawing.Rectangle(region.Left, region.Top, region.Width, region.Height));
                bitmap.Dispose();
                bitmap = cropped;
            }

            screenTexture.Dispose();
            screenResource.Dispose();
            duplicatedOutput.ReleaseFrame();

            return bitmap;
        }

        private Bitmap CropImage(Bitmap img, System.Drawing.Rectangle cropArea)
        {
            Bitmap bmpImage = new Bitmap(img);
            return bmpImage.Clone(cropArea, bmpImage.PixelFormat);
        }

        public void Dispose()
        {
            _hasInstance = false;
            duplicatedOutput.Dispose();
            device.Dispose();
        }
    }
}