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using System;
using System.Text;
using System.Linq;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using Tango.PMR.Stubs;
using Tango.Stubs;

public void OnExecute(StubManager stubManager)
{
// Request ----
// Int32 : Amount
// Int32 : Delay

// Response ----
// Double : Progress

//valv1 
var response1 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8501); //valv1_en=1
Thread.Sleep(5000); //Sleep for 10 milli.
var response2 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8401);// valv1_dir=1
Thread.Sleep(5000); //Sleep for 10 milli.
var response3 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8400);// valv1_dir=0
Thread.Sleep(5000); //Sleep for 10 milli.
var response4 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8500);// valv1_disable


// valve 2
var response5 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8701); //valv2_en=1
Thread.Sleep(5000); //Sleep for 10 milli.
var response6 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8601);// valv2_dir=1
Thread.Sleep(5000); //Sleep for 10 milli.
var response7 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8600);// valv2_dir=0
Thread.Sleep(5000); //Sleep for 10 milli.
var response8 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8700); //valv2_disable

//test pump
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x0701);// pump on
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x0700); // pump off

// test Blower
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E8, 0x0000);// Blower OFF
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E8, 0x0400);// Blower 1.25v
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E8, 0x0800); // Blower 2.5v
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E8, 0x0C00);// Blower 3.77v
Thread.Sleep(5000); //Sleep for 10 milli.
stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E8, 0x0FFF); // Blower 5.0v

}