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using System;
using System.Text;
using System.Linq;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using Tango.PMR.Stubs;
using Tango.Stubs;
public void OnExecute(StubManager stubManager)
{
// Request ----
// Int32 : Amount
// Int32 : Delay
// Response ----
// Double : Progress
//valv1
var response1 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8501); //valv1_en=1
//Thread.Sleep(5000); //Sleep for 10 milli.
//var response2 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8401);// valv1_dir=1
//Thread.Sleep(5000); //Sleep for 10 milli.
//var response3 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8400);// valv1_dir=0
//Thread.Sleep(5000); //Sleep for 10 milli.
//var response4 = stubManager.Run<ProgressResponse>("ProgressRequest" ,0x3E9, 0x8500);// valv1_disable
}
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