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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.Settings;
using Tango.SharedUI;

namespace Tango.FSE.Common
{
    public class FSEDialogViewVM : DialogViewVM
    {
        protected FSESettings Settings { get; set; }

        private bool _autoMode;
        /// <summary>
        /// Will apply the default cancel and OK buttons.
        /// </summary>
        public bool AutoMode
        {
            get { return _autoMode; }
            set { _autoMode = value; RaisePropertyChangedAuto(); }
        }

        private bool _hasDefault;
        /// <summary>
        /// Makes the OK button press by default.
        /// </summary>
        public bool HasDefault
        {
            get { return _hasDefault; }
            set { _hasDefault = value; RaisePropertyChangedAuto(); }
        }

        private String _okText;
        /// <summary>
        /// Gets or sets the OK button text.
        /// </summary>
        public String OKText
        {
            get { return _okText; }
            set { _okText = value; }
        }

        private String _cancelText;
        /// <summary>
        /// Gets or sets the cancel button text.
        /// </summary>
        public String CancelText
        {
            get { return _cancelText; }
            set { _cancelText = value; RaisePropertyChangedAuto(); }
        }

        private bool _canCancel;
        /// <summary>
        /// Gets or sets a value indicating whether to display the cancel button.
        /// When CanClose is set to false, the cancel button will also be hidden.
        /// </summary>
        public bool CanCancel
        {
            get { return _canCancel; }
            set { _canCancel = value; RaisePropertyChangedAuto(); }
        }


        /// <summary>
        /// Initializes a new instance of the <see cref="FSEDialogViewVM"/> class.
        /// </summary>
        public FSEDialogViewVM() : base()
        {
            AutoMode = true;
            CanCancel = true;
            HasDefault = true;
            Settings = SettingsManager.Default.GetOrCreate<FSESettings>();
        }
    }
}