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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
using Tango.FSE.Common;
namespace Tango.FSE.UI.Dialogs
{
public class EmulateMachineEventDialogViewVM : FSEDialogViewVM
{
private static EmulateMachineEventDialogViewVM _lastInstance;
public List<EventType> EventTypes { get; set; }
private EventType _selectedEventType;
public EventType SelectedEventType
{
get { return _selectedEventType; }
set { _selectedEventType = value; RaisePropertyChangedAuto(); InvalidateRelayCommands(); }
}
private int _durationSeconds;
public int DurationSeconds
{
get { return _durationSeconds; }
set { _durationSeconds = value; RaisePropertyChangedAuto(); }
}
private String _message;
public String Message
{
get { return _message; }
set { _message = value; RaisePropertyChangedAuto(); }
}
public EmulateMachineEventDialogViewVM()
{
EventTypes = new List<EventType>();
DurationSeconds = 5;
}
protected override bool CanOK()
{
return base.CanOK() && SelectedEventType != null && DurationSeconds > 0;
}
protected override void Accept()
{
_lastInstance = this;
base.Accept();
}
public override void OnShow()
{
base.OnShow();
if (_lastInstance != null)
{
SelectedEventType = EventTypes.FirstOrDefault(x => x.Code == _lastInstance.SelectedEventType.Code);
DurationSeconds = _lastInstance.DurationSeconds;
Message = _lastInstance.Message;
}
}
}
}
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