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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Xml.Serialization;
using Tango.Core.Commands;
using Tango.BL.Entities;
using Tango.SharedUI.Helpers;
using System.Collections.ObjectModel;
namespace Tango.MachineStudio.Technician.TechItems
{
/// <summary>
/// Represents a motor controller item.
/// </summary>
/// <seealso cref="Tango.MachineStudio.Technician.TechItems.TechItem" />
[TechItem(6, true)]
public class MotorItem : TechItem
{
/// <summary>
/// Occurs when the user has pressed/released on of the item actions.
/// </summary>
public event EventHandler<MotorActionType> ActionExecuted;
private static List<HardwareMotor> _motorConfigurations;
/// <summary>
/// Gets or sets the motor configurations.
/// </summary>
public static List<HardwareMotor> MotorConfigurations
{
get { return _motorConfigurations; }
set { _motorConfigurations = value; }
}
static MotorItem()
{
MotorConfigurations = new List<HardwareMotor>();
foreach (var motorType in BL.ObservablesStaticCollections.Instance.HardwareMotorTypes)
{
MotorConfigurations.Add(new HardwareMotor() { HardwareMotorType = motorType });
}
}
/// <summary>
/// Occurs when motor homing has completed.
/// </summary>
public event EventHandler HomingCompleted;
private HardwareMotorType _hardwareMotorType;
/// <summary>
/// Gets or sets the db tech motor.
/// </summary>
[XmlIgnore]
public HardwareMotorType HardwareMotorType
{
get { return _hardwareMotorType; }
set
{
_hardwareMotorType = value; RaisePropertyChangedAuto(); TechName = _hardwareMotorType != null ? _hardwareMotorType.Description : null; ItemGuid = value != null ? value.Guid : null;
if (_hardwareMotorType != null)
{
HardwareMotor = MotorConfigurations.SingleOrDefault(x => x.HardwareMotorType == _hardwareMotorType);
}
}
}
private HardwareMotor _hardwareMotor;
/// <summary>
/// Gets or sets the hardware motor.
/// </summary>
[XmlIgnore]
public HardwareMotor HardwareMotor
{
get { return _hardwareMotor; }
set { _hardwareMotor = value; RaisePropertyChangedAuto(); }
}
private bool _isHoming;
/// <summary>
/// Gets or sets a value indicating whether the motor is currently homing.
/// </summary>
[XmlIgnore]
public bool IsHoming
{
get { return _isHoming; }
set
{
_isHoming = value;
RaisePropertyChangedAuto();
}
}
private bool _isHomingCompleted;
/// <summary>
/// Gets or sets a value indicating whether the motor homing has completed.
/// </summary>
[XmlIgnore]
public bool IsHomingCompleted
{
get { return _isHomingCompleted; }
set
{
_isHomingCompleted = value;
RaisePropertyChangedAuto();
if (value)
{
HomingCompleted?.Invoke(this, new EventArgs());
}
}
}
private double _homingProgress;
/// <summary>
/// Gets or sets the current homing progress.
/// </summary>
[XmlIgnore]
public double HomingProgress
{
get { return _homingProgress; }
set
{
_homingProgress = value;
RaisePropertyChangedAuto();
}
}
private double _homingMaximumProgress;
/// <summary>
/// Gets or sets the homing maximum progress.
/// </summary>
[XmlIgnore]
public double HomingMaximumProgress
{
get { return _homingMaximumProgress; }
set { _homingMaximumProgress = value; RaisePropertyChangedAuto(); }
}
private double _speed;
/// <summary>
/// Gets or sets the motor speed.
/// </summary>
public double Speed
{
get { return _speed; }
set { _speed = value; RaisePropertyChangedAuto(); }
}
/// <summary>
/// Initializes a new instance of the <see cref="MotorItem"/> class.
/// </summary>
public MotorItem() : base()
{
Name = "Motor";
Description = "Motor Controller";
Speed = 500;
Image = ResourceHelper.GetImageFromResources("Images/engine.png");
Color = Colors.White;
HardwareMotor = new HardwareMotor();
}
/// <summary>
/// Initializes a new instance of the <see cref="MotorItem"/> class.
/// </summary>
/// <param name="techMotor">The tech motor.</param>
public MotorItem(HardwareMotorType techMotor) : this()
{
HardwareMotorType = techMotor;
}
/// <summary>
/// Clones this instance.
/// </summary>
/// <returns></returns>
public override TechItem Clone()
{
MotorItem cloned = base.Clone() as MotorItem;
cloned.HardwareMotorType = HardwareMotorType;
cloned.Speed = Speed;
return cloned;
}
/// <summary>
/// Raises the <see cref="ActionExecuted"/> event with the specified action.
/// </summary>
/// <param name="action">The action.</param>
public void RaiseAction(MotorActionType action)
{
ActionExecuted?.Invoke(this, action);
}
}
}
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