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using System;
using Matrix = System.Collections.Generic.IReadOnlyList<System.Collections.Generic.IReadOnlyList<double>>;
using Vector = System.Collections.Generic.IReadOnlyList<double>;
namespace Colourful.Implementation
{
internal static class Extensions
{
public static double CheckRange(this double value, double min, double max)
{
if (value < min)
throw new ArgumentOutOfRangeException(nameof(value), value, "The minimum value is " + min);
if (value > max)
throw new ArgumentOutOfRangeException(nameof(value), value, "The maximum value is " + max);
return value;
}
public static double CropRange(this double value, double min, double max)
{
if (value < min)
return min;
if (value > max)
return max;
return value;
}
public static Vector CropRange(this Vector vector, double min, double max)
{
var croppedVector = new double[vector.Count];
for (var i = 0; i < vector.Count; i++)
{
if (vector[i] < min)
{
croppedVector[i] = min;
}
else if (vector[i] > max)
{
croppedVector[i] = max;
}
else
{
croppedVector[i] = vector[i];
}
}
// ReSharper disable once CoVariantArrayConversion
return croppedVector;
}
/// <summary>
/// Matrix inverse for 3 by 3 matrices
/// </summary>
/// <param name="matrix"></param>
/// <returns></returns>
public static Matrix Inverse(this Matrix matrix)
{
if (matrix.Count != 3 || matrix[0].Count != 3)
throw new ArgumentOutOfRangeException(nameof(matrix), "Inversion is supported only on 3 by 3 matrices.");
var A = matrix[1][1] * matrix[2][2] - matrix[1][2] * matrix[2][1];
var D = -(matrix[0][1] * matrix[2][2] - matrix[0][2] * matrix[2][1]);
var G = matrix[0][1] * matrix[1][2] - matrix[0][2] * matrix[1][1];
var B = -(matrix[1][0] * matrix[2][2] - matrix[1][2] * matrix[2][0]);
var E = matrix[0][0] * matrix[2][2] - matrix[0][2] * matrix[2][0];
var H = -(matrix[0][0] * matrix[1][2] - matrix[0][2] * matrix[1][0]);
var C = matrix[1][0] * matrix[2][1] - matrix[1][1] * matrix[2][0];
var F = -(matrix[0][0] * matrix[2][1] - matrix[0][1] * matrix[2][0]);
var I = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
var det = matrix[0][0] * A + matrix[0][1] * B + matrix[0][2] * C;
Matrix result = new Vector[]
{
new[] { A / det, D / det, G / det },
new[] { B / det, E / det, H / det },
new[] { C / det, F / det, I / det },
};
return result;
}
public static Vector MultiplyBy(this Matrix matrix, Vector vector)
{
if (matrix[0].Count != vector.Count)
throw new ArgumentOutOfRangeException(nameof(matrix), "Non-conformable matrices and vectors cannot be multiplied.");
var result = new double[matrix.Count];
for (var i = 0; i < matrix.Count; ++i) // each row of matrix
{
for (var k = 0; k < vector.Count; ++k) // each element of vector
{
result[i] += matrix[i][k] * vector[k];
}
}
// ReSharper disable once CoVariantArrayConversion
return result;
}
public static Matrix MultiplyBy(this Matrix matrix1, Matrix matrix2)
{
if (matrix1[0].Count != matrix2.Count)
throw new ArgumentOutOfRangeException(nameof(matrix1), "Non-conformable matrices cannot be multiplied.");
var result = MatrixFactory.CreateEmpty(matrix1.Count, matrix2[0].Count);
for (var i = 0; i < matrix1.Count; ++i) // each row of 1
{
for (var j = 0; j < matrix2[0].Count; ++j) // each column of 2
{
for (var k = 0; k < matrix1[0].Count; ++k)
{
result[i][j] += matrix1[i][k] * matrix2[k][j];
}
}
}
// ReSharper disable once CoVariantArrayConversion
return result;
}
}
}
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