aboutsummaryrefslogtreecommitdiffstats
path: root/Software/Visual_Studio/SideChains/ICSharpCode.AvalonEdit/Snippets/InsertionContext.cs
blob: d91bd34391292442d39dae1ff5ba7b6099a5936c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Input;

using ICSharpCode.AvalonEdit.Document;
using ICSharpCode.AvalonEdit.Editing;
using ICSharpCode.AvalonEdit.Utils;

namespace ICSharpCode.AvalonEdit.Snippets
{
	/// <summary>
	/// Represents the context of a snippet insertion.
	/// </summary>
	public class InsertionContext : IWeakEventListener
	{
		enum Status
		{
			Insertion,
			RaisingInsertionCompleted,
			Interactive,
			RaisingDeactivated,
			Deactivated
		}
		
		Status currentStatus = Status.Insertion;
		
		/// <summary>
		/// Creates a new InsertionContext instance.
		/// </summary>
		public InsertionContext(TextArea textArea, int insertionPosition)
		{
			if (textArea == null)
				throw new ArgumentNullException("textArea");
			this.TextArea = textArea;
			this.Document = textArea.Document;
			this.SelectedText = textArea.Selection.GetText();
			this.InsertionPosition = insertionPosition;
			this.startPosition = insertionPosition;
			
			DocumentLine startLine = this.Document.GetLineByOffset(insertionPosition);
			ISegment indentation = TextUtilities.GetWhitespaceAfter(this.Document, startLine.Offset);
			this.Indentation = Document.GetText(indentation.Offset, Math.Min(indentation.EndOffset, insertionPosition) - indentation.Offset);
			this.Tab = textArea.Options.IndentationString;
			
			this.LineTerminator = TextUtilities.GetNewLineFromDocument(this.Document, startLine.LineNumber);
		}
		
		/// <summary>
		/// Gets the text area.
		/// </summary>
		public TextArea TextArea { get; private set; }
		
		/// <summary>
		/// Gets the text document.
		/// </summary>
		public TextDocument Document { get; private set; }
		
		/// <summary>
		/// Gets the text that was selected before the insertion of the snippet.
		/// </summary>
		public string SelectedText { get; private set; }
		
		/// <summary>
		/// Gets the indentation at the insertion position.
		/// </summary>
		public string Indentation { get; private set; }
		
		/// <summary>
		/// Gets the indentation string for a single indentation level.
		/// </summary>
		public string Tab { get; private set; }
		
		/// <summary>
		/// Gets the line terminator at the insertion position.
		/// </summary>
		public string LineTerminator { get; private set; }
		
		/// <summary>
		/// Gets/Sets the insertion position.
		/// </summary>
		public int InsertionPosition { get; set; }
		
		readonly int startPosition;
		AnchorSegment wholeSnippetAnchor;
		bool deactivateIfSnippetEmpty;
		
		/// <summary>
		/// Gets the start position of the snippet insertion.
		/// </summary>
		public int StartPosition {
			get {
				if (wholeSnippetAnchor != null)
					return wholeSnippetAnchor.Offset;
				else
					return startPosition;
			}
		}
		
		/// <summary>
		/// Inserts text at the insertion position and advances the insertion position.
		/// This method will add the current indentation to every line in <paramref name="text"/> and will
		/// replace newlines with the expected newline for the document.
		/// </summary>
		public void InsertText(string text)
		{
			if (text == null)
				throw new ArgumentNullException("text");
			if (currentStatus != Status.Insertion)
				throw new InvalidOperationException();
			
			text = text.Replace("\t", this.Tab);
			
			using (this.Document.RunUpdate()) {
				int textOffset = 0;
				SimpleSegment segment;
				while ((segment = NewLineFinder.NextNewLine(text, textOffset)) != SimpleSegment.Invalid) {
					string insertString = text.Substring(textOffset, segment.Offset - textOffset)
						+ this.LineTerminator + this.Indentation;
					this.Document.Insert(InsertionPosition, insertString);
					this.InsertionPosition += insertString.Length;
					textOffset = segment.EndOffset;
				}
				string remainingInsertString = text.Substring(textOffset);
				this.Document.Insert(InsertionPosition, remainingInsertString);
				this.InsertionPosition += remainingInsertString.Length;
			}
		}
		
		Dictionary<SnippetElement, IActiveElement> elementMap = new Dictionary<SnippetElement, IActiveElement>();
		List<IActiveElement> registeredElements = new List<IActiveElement>();
		
		/// <summary>
		/// Registers an active element. Elements should be registered during insertion and will be called back
		/// when insertion has completed.
		/// </summary>
		/// <param name="owner">The snippet element that created the active element.</param>
		/// <param name="element">The active element.</param>
		public void RegisterActiveElement(SnippetElement owner, IActiveElement element)
		{
			if (owner == null)
				throw new ArgumentNullException("owner");
			if (element == null)
				throw new ArgumentNullException("element");
			if (currentStatus != Status.Insertion)
				throw new InvalidOperationException();
			elementMap.Add(owner, element);
			registeredElements.Add(element);
		}
		
		/// <summary>
		/// Returns the active element belonging to the specified snippet element, or null if no such active element is found.
		/// </summary>
		public IActiveElement GetActiveElement(SnippetElement owner)
		{
			if (owner == null)
				throw new ArgumentNullException("owner");
			IActiveElement element;
			if (elementMap.TryGetValue(owner, out element))
				return element;
			else
				return null;
		}
		
		/// <summary>
		/// Gets the list of active elements.
		/// </summary>
		public IEnumerable<IActiveElement> ActiveElements {
			get { return registeredElements; }
		}
		
		/// <summary>
		/// Calls the <see cref="IActiveElement.OnInsertionCompleted"/> method on all registered active elements
		/// and raises the <see cref="InsertionCompleted"/> event.
		/// </summary>
		/// <param name="e">The EventArgs to use</param>
		[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1030:UseEventsWhereAppropriate",
		                                                 Justification="There is an event and this method is raising it.")]
		public void RaiseInsertionCompleted(EventArgs e)
		{
			if (currentStatus != Status.Insertion)
				throw new InvalidOperationException();
			if (e == null)
				e = EventArgs.Empty;
			
			currentStatus = Status.RaisingInsertionCompleted;
			int endPosition = this.InsertionPosition;
			this.wholeSnippetAnchor = new AnchorSegment(Document, startPosition, endPosition - startPosition);
			TextDocumentWeakEventManager.UpdateFinished.AddListener(Document, this);
			deactivateIfSnippetEmpty = (endPosition != startPosition);
			
			foreach (IActiveElement element in registeredElements) {
				element.OnInsertionCompleted();
			}
			if (InsertionCompleted != null)
				InsertionCompleted(this, e);
			currentStatus = Status.Interactive;
			if (registeredElements.Count == 0) {
				// deactivate immediately if there are no interactive elements
				Deactivate(new SnippetEventArgs(DeactivateReason.NoActiveElements));
			} else {
				myInputHandler = new SnippetInputHandler(this);
				// disable existing snippet input handlers - there can be only 1 active snippet
				foreach (TextAreaStackedInputHandler h in TextArea.StackedInputHandlers) {
					if (h is SnippetInputHandler)
						TextArea.PopStackedInputHandler(h);
				}
				TextArea.PushStackedInputHandler(myInputHandler);
			}
		}
		
		SnippetInputHandler myInputHandler;
		
		/// <summary>
		/// Occurs when the all snippet elements have been inserted.
		/// </summary>
		public event EventHandler InsertionCompleted;
		
		/// <summary>
		/// Calls the <see cref="IActiveElement.Deactivate"/> method on all registered active elements.
		/// </summary>
		/// <param name="e">The EventArgs to use</param>
		public void Deactivate(SnippetEventArgs e)
		{
			if (currentStatus == Status.Deactivated || currentStatus == Status.RaisingDeactivated)
				return;
			if (currentStatus != Status.Interactive)
				throw new InvalidOperationException("Cannot call Deactivate() until RaiseInsertionCompleted() has finished.");
			if (e == null)
				e = new SnippetEventArgs(DeactivateReason.Unknown);
			
			TextDocumentWeakEventManager.UpdateFinished.RemoveListener(Document, this);
			currentStatus = Status.RaisingDeactivated;
			TextArea.PopStackedInputHandler(myInputHandler);
			foreach (IActiveElement element in registeredElements) {
				element.Deactivate(e);
			}
			if (Deactivated != null)
				Deactivated(this, e);
			currentStatus = Status.Deactivated;
		}
		
		/// <summary>
		/// Occurs when the interactive mode is deactivated.
		/// </summary>
		public event EventHandler<SnippetEventArgs> Deactivated;
		
		bool IWeakEventListener.ReceiveWeakEvent(Type managerType, object sender, EventArgs e)
		{
			return ReceiveWeakEvent(managerType, sender, e);
		}
		
		/// <inheritdoc cref="IWeakEventListener.ReceiveWeakEvent"/>
		protected virtual bool ReceiveWeakEvent(Type managerType, object sender, EventArgs e)
		{
			if (managerType == typeof(TextDocumentWeakEventManager.UpdateFinished)) {
				// Deactivate if snippet is deleted. This is necessary for correctly leaving interactive
				// mode if Undo is pressed after a snippet insertion.
				if (wholeSnippetAnchor.Length == 0 && deactivateIfSnippetEmpty)
					Deactivate(new SnippetEventArgs(DeactivateReason.Deleted));
				return true;
			}
			return false;
		}
	}
}