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namespace RealTimeGraphEx.DX2D
{
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.Direct3D10;
using SharpDX.DXGI;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Threading;
using System.Windows;
using Device = SharpDX.Direct3D10.Device1;
using FeatureLevel = SharpDX.Direct3D10.FeatureLevel;
public abstract class Direct2DControl : System.Windows.Controls.Image
{
private Device Device;
private Texture2D RenderTarget;
private DX10ImageSource D3DSurface;
private readonly Stopwatch RenderTimer;
private RenderTarget m_d2dRenderTarget;
protected SharpDX.Direct2D1.Factory m_d2dFactory;
private bool enableRendering;
//private Stopwatch renderWatch;
//public int FrameRate { get; set; }
public Direct2DControl()
{
//renderWatch = new Stopwatch();
//FrameRate = 60;
this.RenderTimer = new Stopwatch();
this.Loaded += this.Window_Loaded;
this.Unloaded += this.Window_Closing;
this.Stretch = System.Windows.Media.Stretch.Fill;
}
public void EnableRendering()
{
enableRendering = true;
}
public void DisableRendering()
{
enableRendering = false;
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
if (Direct2DControl.IsInDesignMode)
{
return;
}
this.StartD3D();
this.StartRendering();
}
private void Window_Closing(object sender, RoutedEventArgs e)
{
if (Direct2DControl.IsInDesignMode)
{
return;
}
this.StopRendering();
this.EndD3D();
}
private void StartD3D()
{
this.Device = new Device(DriverType.Hardware, DeviceCreationFlags.BgraSupport, FeatureLevel.Level_10_0);
this.D3DSurface = new DX10ImageSource();
this.D3DSurface.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged;
this.CreateAndBindTargets();
this.Source = this.D3DSurface;
}
private void EndD3D()
{
this.D3DSurface.IsFrontBufferAvailableChanged -= OnIsFrontBufferAvailableChanged;
this.Source = null;
Disposer.SafeDispose(ref this.m_d2dRenderTarget);
Disposer.SafeDispose(ref this.m_d2dFactory);
Disposer.SafeDispose(ref this.D3DSurface);
Disposer.SafeDispose(ref this.RenderTarget);
Disposer.SafeDispose(ref this.Device);
}
private void CreateAndBindTargets()
{
if (this.D3DSurface == null) return;
this.D3DSurface.SetRenderTargetDX10(null);
Disposer.SafeDispose(ref this.m_d2dRenderTarget);
Disposer.SafeDispose(ref this.m_d2dFactory);
Disposer.SafeDispose(ref this.RenderTarget);
var width = Math.Max((int)this.ActualWidth, 100);
var height = Math.Max((int)this.ActualHeight, 100);
var colordesc = new Texture2DDescription
{
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MipLevels = 1,
SampleDescription = new SampleDescription(1, 0),
Usage = ResourceUsage.Default,
OptionFlags = ResourceOptionFlags.Shared,
CpuAccessFlags = CpuAccessFlags.None,
ArraySize = 1
};
this.RenderTarget = new Texture2D(this.Device, colordesc);
var surface = this.RenderTarget.QueryInterface<Surface>();
m_d2dFactory = new SharpDX.Direct2D1.Factory();
var rtp = new RenderTargetProperties(new PixelFormat(Format.Unknown, AlphaMode.Premultiplied));
m_d2dRenderTarget = new RenderTarget(m_d2dFactory, surface, rtp);
this.D3DSurface.SetRenderTargetDX10(this.RenderTarget);
}
private void StartRendering()
{
if (this.RenderTimer.IsRunning)
{
return;
}
System.Windows.Media.CompositionTarget.Rendering += OnRendering;
this.RenderTimer.Start();
//renderWatch.Start();
}
private void StopRendering()
{
if (!this.RenderTimer.IsRunning)
{
return;
}
System.Windows.Media.CompositionTarget.Rendering -= OnRendering;
this.RenderTimer.Stop();
RenderTimer.Stop();
}
private void OnRendering(object sender, EventArgs e)
{
if (!this.RenderTimer.IsRunning)
{
return;
}
//if (renderWatch.ElapsedMilliseconds >= (1000 / FrameRate))
//{
//renderWatch.Restart();
if (enableRendering)
{
this.PrepareAndCallRender();
this.D3DSurface.InvalidateD3DImage();
}
//}
}
protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo)
{
this.CreateAndBindTargets();
base.OnRenderSizeChanged(sizeInfo);
}
private void PrepareAndCallRender()
{
var device = this.Device;
if (device == null)
{
return;
}
var renderTarget = this.RenderTarget;
if (renderTarget == null)
{
return;
}
var targetWidth = renderTarget.Description.Width;
var targetHeight = renderTarget.Description.Height;
device.Rasterizer.SetViewports(new Viewport(0, 0, targetWidth, targetHeight, 0.0f, 1.0f));
// Does the actual rendering
m_d2dRenderTarget.BeginDraw();
this.Render(m_d2dRenderTarget);
m_d2dRenderTarget.EndDraw();
//this.ShowFramesPerSecondsOnDebug();
device.Flush();
}
/// <summary>
/// Does the actual rendering.
/// BeginDraw and EndDraw are already called by the caller.
/// </summary>
public abstract void Render(RenderTarget target);
/// <summary>
/// Shows the number of frames per seconds on the debug line
/// </summary>
private void ShowFramesPerSecondsOnDebug()
{
// Spits out the Frames per second
f++;
if ((DateTime.Now - last).TotalSeconds > 1)
{
System.Diagnostics.Debug.WriteLine(f);
f = 0;
last = DateTime.Now;
}
}
private DateTime last;
private int f;
private void OnIsFrontBufferAvailableChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// this fires when the screensaver kicks in, the machine goes into sleep or hibernate
// and any other catastrophic losses of the d3d device from WPF's point of view
if (this.D3DSurface.IsFrontBufferAvailable)
{
this.StartRendering();
}
else
{
this.StopRendering();
}
}
/// <summary>
/// Gets f value indicating whether the control is in design mode
/// (running in Blend or Visual Studio).
/// </summary>
public static bool IsInDesignMode
{
get
{
var prop = DesignerProperties.IsInDesignModeProperty;
var isDesignMode = (bool)DependencyPropertyDescriptor.FromProperty(prop, typeof(FrameworkElement)).Metadata.DefaultValue;
return isDesignMode;
}
}
}
}
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