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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RealTimeGraphX.Renderers;
using RealTimeGraphX.WPF.DataSeries;
namespace RealTimeGraphX.WPF.Painters
{
/// <summary>
/// Represents a WPF erase graph painter.
/// </summary>
/// <seealso cref="RealTimeGraphX.WPF.Painters.WpfScrollingGraphPainter" />
public class WpfEraseGraphPainter : WpfScrollingGraphPainter
{
private Color _markerStrokeGdi;
private System.Windows.Media.Color _markerStroke;
/// <summary>
/// Gets or sets the marker stroke.
/// </summary>
public System.Windows.Media.Color MarkerStroke
{
get { return _markerStroke; }
set
{
_markerStroke = value;
RaisePropertyChangedAuto();
_markerStrokeGdi = _markerStroke.ToGdiColor();
}
}
private double _markerThickness;
/// <summary>
/// Gets or sets the marker thickness.
/// </summary>
public double MarkerThickness
{
get { return _markerThickness; }
set { _markerThickness = value; RaisePropertyChangedAuto(); }
}
/// <summary>
/// Initializes a new instance of the <see cref="WpfEraseGraphPainter"/> class.
/// </summary>
public WpfEraseGraphPainter()
{
MarkerStroke = System.Windows.Media.Colors.White;
MarkerThickness = 2;
}
/// <summary>
/// Called when the connected input <see cref="T:RealTimeGraphX.IGraphRenderer" /> invoked the <see cref="M:RealTimeGraphX.GraphPainterBase.Draw(RealTimeGraphX.GraphDataSeries,System.Collections.Generic.IEnumerable{RealTimeGraphX.Drawing.GraphPoint})" /> method.
/// </summary>
/// <param name="seriesCollection">The series collection.</param>
/// <param name="series">The series.</param>
/// <param name="points">The points.</param>
/// <param name="g">The graphics object.</param>
protected override void OnDraw(IEnumerable<WpfDataSeries> seriesCollection, WpfDataSeries series, IEnumerable<GraphPoint> points, Graphics g)
{
base.OnDraw(seriesCollection, series, points, g);
if (series == seriesCollection.Last())
{
Pen marker_pen = new Pen(_markerStrokeGdi, (float)_markerThickness);
g.DrawLine(marker_pen, (float)Input.CurrentXPosition - 1, 0, (float)Input.CurrentXPosition - 1, (float)Output.SurfaceHeight);
marker_pen.Dispose();
}
}
}
}
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