aboutsummaryrefslogtreecommitdiffstats
path: root/Software/Visual_Studio/TEMP/Tango.Scripting/Tango.Scripting.Editors/Rendering/VisualLineElementGenerator.cs
blob: 8b2f7ac5bd44333bd95e8b338539dee1723736cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)

using System;

namespace Tango.Scripting.Editors.Rendering
{
	/// <summary>
	/// Abstract base class for generators that produce new visual line elements.
	/// </summary>
	public abstract class VisualLineElementGenerator
	{
		/// <summary>
		/// Gets the text run construction context.
		/// </summary>
		protected ITextRunConstructionContext CurrentContext { get; private set; }
		
		/// <summary>
		/// Initializes the generator for the <see cref="ITextRunConstructionContext"/>
		/// </summary>
		public virtual void StartGeneration(ITextRunConstructionContext context)
		{
			if (context == null)
				throw new ArgumentNullException("context");
			this.CurrentContext = context;
		}
		
		/// <summary>
		/// De-initializes the generator.
		/// </summary>
		public virtual void FinishGeneration()
		{
			this.CurrentContext = null;
		}
		
		/// <summary>
		/// Should only be used by VisualLine.ConstructVisualElements.
		/// </summary>
		internal int cachedInterest;
		
		/// <summary>
		/// Gets the first offset >= startOffset where the generator wants to construct an element.
		/// Return -1 to signal no interest.
		/// </summary>
		public abstract int GetFirstInterestedOffset(int startOffset);
		
		/// <summary>
		/// Constructs an element at the specified offset.
		/// May return null if no element should be constructed.
		/// </summary>
		/// <remarks>
		/// Avoid signalling interest and then building no element by returning null - doing so
		/// causes the generated <see cref="VisualLineText"/> elements to be unnecessarily split
		/// at the position where you signalled interest.
		/// </remarks>
		public abstract VisualLineElement ConstructElement(int offset);
	}
	
	internal interface IBuiltinElementGenerator
	{
		void FetchOptions(TextEditorOptions options);
	}
}