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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace Tango.Core.Commands
{
    public class RelayCommand : ICommand
    {
        protected Action<object> _action;
        protected Func<object, bool> _canExecute;

        public event EventHandler<object> Executed;

        public RelayCommand(Action<object> action, Func<object, bool> canExecute)
        {
            _action = action;
            _canExecute = canExecute;
        }

        public RelayCommand(Action<object> action, Func<bool> canExecute) : this(action, new Func<object, bool>((x) => canExecute()))
        {

        }

        public RelayCommand(Action<object> action) : this(action, new Func<object, bool>((x) => true))
        {

        }

        public RelayCommand(Action action, Func<object, bool> canExecute) : this((x) => action(), canExecute)
        {

        }

        public RelayCommand(Action action) : this((x) => action(), new Func<object, bool>((x) => true))
        {

        }

        public RelayCommand(Action action, Func<bool> canExecute) : this((x) => action(), canExecute)
        {

        }

        public virtual bool CanExecute(object parameter)
        {
            try
            {
                return _canExecute != null ? _canExecute(parameter) : true;
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Error on CanExecute RelayCommand\n" + ex);
                return false;
            }
        }

        public virtual void Execute(object parameter)
        {
            _action?.Invoke(parameter);
            Executed?.Invoke(this, parameter);
        }

        public void RaiseCanExecuteChanged()
        {
            CanExecuteChanged?.Invoke(this, new EventArgs());
        }

        public event EventHandler CanExecuteChanged;
    }

    public class RelayCommand<T> : RelayCommand
    {
        public new event EventHandler<T> Executed;

        public RelayCommand(Action<T> action, Func<T, bool> canExecute) : base((x) => action((T)x), (x) => canExecute((T)x))
        {

        }

        public RelayCommand(Action<T> action, Func<bool> canExecute) : this(action, new Func<T, bool>((x) => canExecute()))
        {

        }

        public RelayCommand(Action<T> action) : base((x) => action((T)x))
        {

        }

        public override void Execute(object parameter)
        {
            _action?.Invoke(parameter);
            Executed?.Invoke(this, parameter != null ? (T)parameter : default(T));
        }
    }

    public class DelayedRelayCommand : RelayCommand
    {
        public TimeSpan Delay { get; set; }


        public DelayedRelayCommand(Action<object> action) : base(action)
        {
        }

        public DelayedRelayCommand(Action action) : base(action)
        {
        }

        public DelayedRelayCommand(Action<object> action, Func<object, bool> canExecute) : base(action, canExecute)
        {
        }

        public DelayedRelayCommand(Action<object> action, Func<bool> canExecute) : base(action, canExecute)
        {
        }

        public DelayedRelayCommand(Action action, Func<object, bool> canExecute) : base(action, canExecute)
        {
        }

        public DelayedRelayCommand(Action action, Func<bool> canExecuteChange) : base(action, canExecuteChange)
        {
        }

        public override async void Execute(object parameter)
        {
            await Task.Delay(Delay);
            base.Execute(parameter);
        }
    }

    ///// <summary>
    ///// RelayCommand is a very easy-to-use implementation of ICommand. You can use a RelayCommand to expose viewmodel functionality as a command, and
    ///// supply the condition that determines the command's availability. A control in the view bound to a command can execute an available command will</summary>
    ///// update its enabled state in response to the availability of the command.
    ///// <seealso cref="System.Windows.Input.ICommand" />
    //public sealed class RelayCommand : ICommand
    //{
    //    #region fields
    //    readonly Predicate<object> canExecute;
    //    readonly Action<object> execute;
    //    #endregion fields

    //    #region constructors
    //    public RelayCommand(Action<object> execute) : this(execute, null) { }

    //    public RelayCommand(Action<object> execute, Predicate<object> canExecute)
    //    {
    //        this.execute = execute;
    //        this.canExecute = canExecute;
    //    }

    //    public RelayCommand(Action execute)
    //        : this((x) => execute())
    //    {

    //    }

    //    public RelayCommand(Action execute, Func<bool> canExecute) : this((x) => execute(), (x) => canExecute())
    //    {

    //    }

    //    public RelayCommand(Action execute, Predicate<object> canExecute)
    //        : this((x) => execute(), canExecute)
    //    {

    //    }

    //    #endregion constructors

    //    #region methods
    //    public void RaiseCanExecuteChanged()
    //    {
    //        if (this.CanExecuteChanged != null)
    //        {
    //            this.CanExecuteChanged(this, EventArgs.Empty);
    //        }
    //    }
    //    #endregion methods

    //    #region ICommand events
    //    public event EventHandler CanExecuteChanged;
    //    #endregion ICommand events

    //    #region ICommand methods
    //    public bool CanExecute(object parameter)
    //    {
    //        return this.canExecute != null ? this.canExecute(parameter) : true;
    //    }

    //    public void Execute(object parameter)
    //    {
    //        if (this.execute != null)
    //        {
    //            this.execute(parameter);
    //        }
    //    }
    //    #endregion ICommand methods
    //}

    //public sealed class RelayCommand<T> : ICommand
    //{
    //    #region Events

    //    public event EventHandler<T> Executed;

    //    #endregion

    //    #region fields
    //    readonly Predicate<object> canExecute;
    //    readonly Action<T> execute;
    //    #endregion fields

    //    #region constructors

    //    public RelayCommand(Action<T> execute) : this(execute, null) { }

    //    public RelayCommand(Action<T> execute, Predicate<object> canExecute)
    //    {
    //        this.execute = execute;
    //        this.canExecute = canExecute;
    //    }

    //    public RelayCommand(Action execute)
    //        : this((x) => execute())
    //    {

    //    }
    //    #endregion constructors

    //    #region methods
    //    public void RaiseCanExecuteChanged()
    //    {
    //        if (this.CanExecuteChanged != null)
    //        {
    //            this.CanExecuteChanged(this, EventArgs.Empty);
    //        }
    //    }
    //    #endregion methods

    //    #region ICommand events
    //    public event EventHandler CanExecuteChanged;
    //    #endregion ICommand events

    //    #region ICommand methods
    //    public bool CanExecute(object parameter)
    //    {
    //        return this.canExecute != null ? this.canExecute(parameter) : true;
    //    }

    //    public void Execute(object parameter)
    //    {
    //        if (this.execute != null)
    //        {
    //            this.execute((T)parameter);
    //            Executed?.Invoke(this, (T)parameter);
    //        }
    //    }
    //    #endregion ICommand methods
    //}
}