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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Animation;
namespace Tango.Editors
{
/// <summary>
/// Represents an animation definition including the actual animation, the dependency object and dependency property.
/// </summary>
public class AnimationSetup
{
/// <summary>
/// Initializes a new instance of the <see cref="AnimationSetup"/> class.
/// </summary>
public AnimationSetup()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="AnimationSetup"/> class.
/// </summary>
/// <param name="animation">The animation.</param>
/// <param name="dependencyObject">The dependency object.</param>
/// <param name="dependencyProperty">The dependency property.</param>
public AnimationSetup(AnimationTimeline animation, DependencyObject dependencyObject, DependencyProperty dependencyProperty)
{
Animation = animation;
DependencyObject = dependencyObject;
DependencyProperty = dependencyProperty;
}
/// <summary>
/// Gets or sets the animation.
/// </summary>
public AnimationTimeline Animation { get; set; }
/// <summary>
/// Gets or sets the dependency object.
/// </summary>
public DependencyObject DependencyObject { get; set; }
/// <summary>
/// Gets or sets the dependency property.
/// </summary>
public DependencyProperty DependencyProperty { get; set; }
/// <summary>
/// Clones animation setup.
/// </summary>
/// <returns></returns>
public AnimationSetup Clone()
{
return new AnimationSetup(Animation.Clone(), DependencyObject, DependencyProperty);
}
}
}
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