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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace Tango.Editors
{
    /// <summary>
    /// RelayCommand is a very easy-to-use implementation of ICommand. You can use a RelayCommand to expose viewmodel functionality as a command, and
    /// supply the condition that determines the command's availability. A control in the view bound to a command can execute an available command will</summary>
    /// update its enabled state in response to the availability of the command.
    /// <seealso cref="System.Windows.Input.ICommand" />
    public sealed class RelayCommand : ICommand
    {
        #region fields
        readonly Predicate<object> canExecute;
        readonly Action<object> execute;
        private Action<string> saveProject;
        private RelayCommand syncHardwareConfigurationCommand;
        #endregion fields

        #region constructors
        public RelayCommand(Action<object> execute) : this(execute, null) { }

        public RelayCommand(Action<object> execute, Predicate<object> canExecute)
        {
            this.execute = execute;
            this.canExecute = canExecute;
        }

        public RelayCommand(Action execute)
            : this((x) => execute())
        {

        }

        public RelayCommand(Action execute, Predicate<object> canExecute)
            : this((x) => execute(), canExecute)
        {

        }

        public RelayCommand(Action<string> saveProject)
        {
            this.saveProject = saveProject;
        }

        public RelayCommand(RelayCommand syncHardwareConfigurationCommand)
        {
            this.syncHardwareConfigurationCommand = syncHardwareConfigurationCommand;
        }

        #endregion constructors

        #region methods
        public void RaiseCanExecuteChanged()
        {
            if (this.CanExecuteChanged != null)
            {
                this.CanExecuteChanged(this, EventArgs.Empty);
            }
        }
        #endregion methods

        #region ICommand events
        public event EventHandler CanExecuteChanged;
        #endregion ICommand events

        #region ICommand methods
        public bool CanExecute(object parameter)
        {
            return this.canExecute != null ? this.canExecute(parameter) : true;
        }

        public void Execute(object parameter)
        {
            if (this.execute != null)
            {
                this.execute(parameter);
            }
        }
        #endregion ICommand methods
    }

    public sealed class RelayCommand<T> : ICommand
    {
        #region fields
        readonly Predicate<object> canExecute;
        readonly Action<T> execute;
        #endregion fields

        #region constructors

        public RelayCommand(Action<T> execute) : this(execute, null) { }

        public RelayCommand(Action<T> execute, Predicate<object> canExecute)
        {
            this.execute = execute;
            this.canExecute = canExecute;
        }

        public RelayCommand(Action execute)
            : this((x) => execute())
        {

        }
        #endregion constructors

        #region methods
        public void RaiseCanExecuteChanged()
        {
            if (this.CanExecuteChanged != null)
            {
                this.CanExecuteChanged(this, EventArgs.Empty);
            }
        }
        #endregion methods

        #region ICommand events
        public event EventHandler CanExecuteChanged;
        #endregion ICommand events

        #region ICommand methods
        public bool CanExecute(object parameter)
        {
            return this.canExecute != null ? this.canExecute(parameter) : true;
        }

        public void Execute(object parameter)
        {
            if (this.execute != null)
            {
                this.execute((T)parameter);
            }
        }
        #endregion ICommand methods
    }
}