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using Tango.Editors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;

/// <exclude/>
/// <summary>
/// A collection of <see cref="UIElement"/> and <see cref="IAnimatable"/> extension methods.
/// </summary>
internal static class UIElementExtension
{
    /// <summary>
    /// Starts the double animation.
    /// </summary>
    /// <param name="element">The element.</param>
    /// <param name="property">The property.</param>
    /// <param name="animation">The animation.</param>
    /// <param name="to">To.</param>
    /// <param name="from">From.</param>
    /// <returns></returns>
    internal static DoubleAnimation StartDoubleAnimation(this IAnimatable element, DependencyProperty property, ConfigurationAnimation animation, double to, double? from = null)
    {
        DoubleAnimation ani = new DoubleAnimation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        if (from != null && !double.IsNaN(from.Value))
        {
            ani.From = from.Value;
        }

        ani.Duration = new Duration(animation.Duration);

        if (double.IsNaN((double)(element as DependencyObject).GetValue(property)) || animation.Duration == TimeSpan.FromSeconds(0))
        {
            element.BeginAnimation(property, null);
            (element as DependencyObject).SetValue(property, to);
            return ani;
        }

        ani.Completed += (x, y) =>
        {
            element.BeginAnimation(property, null);
            (element as DependencyObject).SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        if (!double.IsNaN(to))
        {
            ani.To = to;
            element.BeginAnimation(property, ani);
        }
        else
        {
            element.BeginAnimation(property, null, HandoffBehavior.Compose);
            (element as DependencyObject).SetValue(property, to);
        }

        return ani;
    }

    internal static ColorAnimation StartColorAnimation(this IAnimatable element, DependencyProperty property, ConfigurationAnimation animation, Color to)
    {
        ColorAnimation ani = new ColorAnimation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        ani.Duration = new Duration(animation.Duration);

        ani.Completed += (x, y) =>
        {
            element.BeginAnimation(property, null);
            (element as DependencyObject).SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        ani.To = to;
        element.BeginAnimation(property, ani);

        return ani;
    }

    /// <summary>
    /// Gets the double animation.
    /// </summary>
    /// <param name="element">The element.</param>
    /// <param name="property">The property.</param>
    /// <param name="animation">The animation.</param>
    /// <param name="to">To.</param>
    /// <param name="from">From.</param>
    /// <returns></returns>
    internal static AnimationSetup GetDoubleAnimation(this UIElement element, DependencyProperty property, ConfigurationAnimation animation, double to, double? from = null)
    {
        DoubleAnimation ani = new DoubleAnimation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        if (from != null && !double.IsNaN(from.Value))
        {
            ani.From = from.Value;
        }

        ani.Duration = new Duration(animation.Duration);

        if (double.IsNaN((double)element.GetValue(property)) || animation.Duration == TimeSpan.FromSeconds(0))
        {
            //element.BeginAnimation(property, null);
            //element.SetValue(property, to);
            return new AnimationSetup(ani, element, property);
        }

        ani.Completed += (x, y) =>
        {

            Storyboard story = new Storyboard();
            element.BeginAnimation(property, null);
            element.SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        if (!double.IsNaN(to))
        {
            ani.To = to;
            //element.BeginAnimation(property, ani);
        }
        else
        {
            //element.BeginAnimation(property, null, HandoffBehavior.Compose);
            //element.SetValue(property, to);
        }

        return new AnimationSetup(ani, element, property);
    }

    /// <summary>
    /// Starts the int32 animation.
    /// </summary>
    /// <param name="element">The element.</param>
    /// <param name="property">The property.</param>
    /// <param name="animation">The animation.</param>
    /// <param name="to">To.</param>
    /// <returns></returns>
    internal static Int32Animation StartInt32Animation(this UIElement element, DependencyProperty property, ConfigurationAnimation animation, Int32 to)
    {
        Int32Animation ani = new Int32Animation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        ani.Duration = new Duration(animation.Duration);
        ani.Completed += (x, y) =>
        {
            element.BeginAnimation(property, null);
            element.SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        if (!double.IsNaN(to))
        {
            ani.To = to;
            element.BeginAnimation(property, ani);
        }
        else
        {
            element.BeginAnimation(property, null, HandoffBehavior.Compose);
            element.SetValue(property, to);
        }

        return ani;
    }

    /// <summary>
    /// Starts the point animation.
    /// </summary>
    /// <param name="element">The element.</param>
    /// <param name="property">The property.</param>
    /// <param name="animation">The animation.</param>
    /// <param name="to">To.</param>
    /// <returns></returns>
    internal static PointAnimation StartPointAnimation(this UIElement element, DependencyProperty property, ConfigurationAnimation animation, Point to)
    {
        PointAnimation ani = new PointAnimation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        ani.To = to;
        ani.Duration = new Duration(animation.Duration);
        ani.Completed += (x, y) =>
        {
            element.BeginAnimation(property, null);
            element.SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        element.BeginAnimation(property, ani);

        return ani;
    }

    /// <summary>
    /// Starts the point3 d animation.
    /// </summary>
    /// <param name="element">The element.</param>
    /// <param name="property">The property.</param>
    /// <param name="animation">The animation.</param>
    /// <param name="to">To.</param>
    /// <returns></returns>
    internal static Point3DAnimation StartPoint3DAnimation(this IAnimatable element, DependencyProperty property, ConfigurationAnimation animation, Point3D to)
    {
        Point3DAnimation ani = new Point3DAnimation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        ani.To = to;
        ani.Duration = new Duration(animation.Duration);
        ani.Completed += (x, y) =>
        {
            element.BeginAnimation(property, null);
            (element as DependencyObject).SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        element.BeginAnimation(property, ani);

        return ani;
    }

    /// <summary>
    /// Starts the vector3 d animation.
    /// </summary>
    /// <param name="element">The element.</param>
    /// <param name="property">The property.</param>
    /// <param name="animation">The animation.</param>
    /// <param name="to">To.</param>
    /// <returns></returns>
    internal static Vector3DAnimation StartVector3DAnimation(this IAnimatable element, DependencyProperty property, ConfigurationAnimation animation, Vector3D to)
    {
        Vector3DAnimation ani = new Vector3DAnimation();
        ani.AccelerationRatio = animation.AccelerationRatio;
        ani.DecelerationRatio = animation.DecelerationRatio;

        if (animation.EasingFunction != null)
        {
            ani.EasingFunction = animation.EasingFunction;
        }

        ani.To = to;
        ani.Duration = new Duration(animation.Duration);
        ani.Completed += (x, y) =>
        {
            element.BeginAnimation(property, null);
            (element as DependencyObject).SetValue(property, to);

            animation.RaiseAnimationCompleted(element);
        };

        element.BeginAnimation(property, ani);

        return ani;
    }
}