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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.Core;
using Tango.PMR.Diagnostics;

namespace Tango.Emulations.Emulators
{
    public class MachineEventState : ExtendedObject
    {
        private EventType _eventType;

        public EventType EventType
        {
            get { return _eventType; }
            set { _eventType = value; RaisePropertyChangedAuto(); }
        }

        public String Description
        {
            get { return _eventType.ToDescription(); }
        }

        private bool _isActive;

        public bool IsActive
        {
            get { return _isActive; }
            set { _isActive = value; RaisePropertyChangedAuto(); }
        }

        public static List<MachineEventState> GetAllEventsStates()
        {
            List<MachineEventState> states = new List<MachineEventState>();

            foreach (var value in Enum.GetValues(typeof(EventType)).OfType<EventType>())
            {
                states.Add(new MachineEventState() { EventType = value });
            }

            return states;
        }
    }
}