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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Tango Observables Generator
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Do not modify!
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;
namespace Tango.BL.DTO
{
public abstract class HardwareDancerDTOBase : ObservableEntityDTO<HardwareDancerDTO, HardwareDancer>
{
/// <summary>
/// hardware dancer type guid
/// </summary>
public String HardwareDancerTypeGuid
{
get; set;
}
/// <summary>
/// hardware version guid
/// </summary>
public String HardwareVersionGuid
{
get; set;
}
/// <summary>
/// gradual
/// </summary>
public Boolean Gradual
{
get; set;
}
/// <summary>
/// k
/// </summary>
public Double K
{
get; set;
}
/// <summary>
/// x
/// </summary>
public Double X
{
get; set;
}
/// <summary>
/// pulse per mm spring
/// </summary>
public Int32 PulsePerMmSpring
{
get; set;
}
/// <summary>
/// maximal movement mm
/// </summary>
public Int32 MaximalMovementMm
{
get; set;
}
/// <summary>
/// zero point
/// </summary>
public Int32 ZeroPoint
{
get; set;
}
/// <summary>
/// resolution bits
/// </summary>
public Int32 ResolutionBits
{
get; set;
}
/// <summary>
/// arm length
/// </summary>
public Int32 ArmLength
{
get; set;
}
/// <summary>
/// assembly direction right
/// </summary>
public Boolean AssemblyDirectionRight
{
get; set;
}
/// <summary>
/// accelerate on tension raise
/// </summary>
public Boolean AccelerateOnTensionRaise
{
get; set;
}
/// <summary>
/// active
/// </summary>
public Boolean Active
{
get; set;
}
}
}
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