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path: root/Software/Visual_Studio/Tango.BL/DTO/HardwareDancerDTOBase.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Tango Observables Generator
// 
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated. Do not modify!
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tango.BL.Entities;

namespace Tango.BL.DTO
{
    public abstract class HardwareDancerDTOBase : ObservableEntityDTO<HardwareDancerDTO, HardwareDancer>
    {

        /// <summary>
        /// hardware dancer type guid
        /// </summary>
        public String HardwareDancerTypeGuid 
        {
            get; set; 
        }

        /// <summary>
        /// hardware version guid
        /// </summary>
        public String HardwareVersionGuid 
        {
            get; set; 
        }

        /// <summary>
        /// gradual
        /// </summary>
        public Boolean Gradual 
        {
            get; set; 
        }

        /// <summary>
        /// k
        /// </summary>
        public Double K 
        {
            get; set; 
        }

        /// <summary>
        /// x
        /// </summary>
        public Double X 
        {
            get; set; 
        }

        /// <summary>
        /// pulse per mm spring
        /// </summary>
        public Int32 PulsePerMmSpring 
        {
            get; set; 
        }

        /// <summary>
        /// maximal movement mm
        /// </summary>
        public Int32 MaximalMovementMm 
        {
            get; set; 
        }

        /// <summary>
        /// zero point
        /// </summary>
        public Int32 ZeroPoint 
        {
            get; set; 
        }

        /// <summary>
        /// resolution bits
        /// </summary>
        public Int32 ResolutionBits 
        {
            get; set; 
        }

        /// <summary>
        /// arm length
        /// </summary>
        public Int32 ArmLength 
        {
            get; set; 
        }

        /// <summary>
        /// assembly direction right
        /// </summary>
        public Boolean AssemblyDirectionRight 
        {
            get; set; 
        }

        /// <summary>
        /// accelerate on tension raise
        /// </summary>
        public Boolean AccelerateOnTensionRaise 
        {
            get; set; 
        }

        /// <summary>
        /// active
        /// </summary>
        public Boolean Active 
        {
            get; set; 
        }

    }
}